In February 2018, it was announced Bandai Visual would be merged with Lantis into a new branch of BNH, called Bandai Namco Arts.
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In February 2018, it was announced Bandai Visual would be merged with Lantis into a new branch of BNH, called Bandai Namco Arts.
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Bandai Visual created AE Planning following the success of Emotion, its film distribution division, in 1982, and was part of Bandai Visual's corporate reorganization and alteration of its business strategies.
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In 1996, Bandai Visual began publishing video games under the Emotion Digital Software brand, releasing titles such as Return to Zork, MechWarrior 2: Arcade Combat Edition and Choujikuu Yousai Macross: Ai Oboete Imasu ka.
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Bandai Visual Entertainment published English-translated manga series and American graphic novels, in addition to offering a "fan support" program to facilitate public screenings of licensed content at anime clubs and anime conventions.
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Bandai Visual was listed on JASDAQ market in November 2001; by that time, the company was worth over 2.
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Bandai Visual began supplying content for broadband distribution networks, such as the Bandai Channel television station.
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In February 2018, it was announced Bandai Visual would be merged with Lantis into a new branch of BNH, called Bandai Namco Arts.
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Bandai Visual USA was established in 2005 in Cypress, California to license anime properties from various Japanese companies for North American distribution; most of those licenses coming from Bandai and its sister company Sunrise.
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Bandai Visual licensed manga series for release with English translation, and published American-made graphic novels.
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Bandai Visual Entertainment was restructured to focus on licensing anime to other companies.
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In September 2009, Bandai Visual teamed up with Namco Bandai Games for their periodic release of game sounds to iTunes USA.
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