18 Facts About BioShock Infinite

1.

BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games.

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2.

BioShock Infinite received critical acclaim, with praise particularly directed at its story, setting, and visual art design.

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3.

BioShock Infinite is set in 1912 and takes place in a floating steampunk city-state in the sky called "Columbia", named for the female personification of the United States.

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4.

BioShock Infinite calls out for Anna and opens the door to her room before the screen cuts to black.

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5.

BioShock Infinite has four difficulty levels: Easy, Normal, and Hard difficulties are available to start.

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6.

Concept work on BioShock Infinite began in February 2008; 2K granted Irrational a great degree of creative and financial freedom to develop the next game.

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7.

One notable missing person from the original BioShock Infinite team was Jon Chey, who had worked with Levine since their days at Looking Glass Studios in the 1990s, and who headed the Australian branch of Irrational.

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8.

Original score for BioShock Infinite was composed by Garry Schyman, who had previously composed both the scores for BioShock and BioShock 2.

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9.

BioShock Infinite said that compared to the previous games, Infinites world and time period were "completely different and unique in nearly every respect", and that it was "much more fleshed out in terms of the characters" with story being driven by the two main protagonists.

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10.

Levine stated that choosing the licensed music for Infinite was much more challenging compared to the original BioShock.

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11.

BioShock Infinite received critical acclaim upon release, with reviewers particularly praising the story, setting and visual art design.

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12.

BioShock Infinite was the third-highest rated video game of 2013 across all platforms on the site, behind Grand Theft Auto V and The Last of Us.

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13.

BioShock Infinite was nominated for or won multiple awards during its pre-release period.

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14.

Levine claimed that the core messages in BioShock Infinite were neither personal nor political, insisting instead that they were historical.

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15.

BioShock Infinite went on to say that art had a responsibility to authentically replicate and depict violence.

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16.

BioShock Infinite later explained that he felt "the reaction to the violence [in BioShock Infinite] is more an expression of people building confidence in the industry's ability to express itself in more diverse fashions".

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17.

In February 2014, Levine said BioShock Infinite would be the last game Irrational would make in the series, leaving the intellectual property to 2K Games.

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18.

Levine eventually let go of most of Irrational Game's staff and rebranded the studio as Ghost Story Games to work on smaller narrative projects; Levine said pressure and stress of managing a large team as he had to for BioShock Infinite had impacted his health and personal relationships.

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