25 Facts About Bloodborne

1.

Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4.

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2.

Bloodborne follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease.

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3.

Bloodborne began development in 2012 under the working title of Project Beast.

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4.

Bloodborne was released in March 2015 and received critical acclaim, with praise directed at its gameplay, particularly its high difficulty level, atmosphere, sound design, Lovecraftian themes, and interconnected world design.

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5.

Bloodborne won several awards and has been cited as one of the greatest video games ever made.

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6.

Bloodborne is an action role-playing game played from a third-person perspective and features elements similar to those found in the Dark Souls series by FromSoftware.

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7.

Bloodborne world of Yharnam is an extensive map full of interconnected areas.

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8.

Bloodborne takes place in Yharnam, a decrepit Gothic city known for its medical advances around the practice of blood ministration.

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9.

Development of Bloodborne began as development was being completed on the Prepare to Die edition of Dark Souls, released in August 2012.

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10.

However, Miyazaki later stated that Bloodborne was never considered to be Demon's Souls II, due to Sony Computer Entertainment wanting a new intellectual property for the PlayStation 4.

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11.

Bloodborne was announced at E3 2014, where a trailer was shown.

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12.

In January 2015, Bloodborne became Game Informer readers' most anticipated game of 2015.

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13.

Bloodborne received "universal acclaim" from critics, according to review aggregator Metacritic.

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14.

Bloodborne praised its challenging gameplay, which he compared to the Dark Souls series, as well as its intimately-realized story, high replay value, deliberate, rewarding and fast-paced combat, sparse storytelling and satisfying weapon customization.

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15.

Bloodborne was impressed by the well-crafted boss battles, unique enemy-design, and soundtrack.

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16.

Bloodborne praised the multiplayer for extending the longevity of the game, and the game for allowing players to learn and adapt throughout a playthrough.

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17.

Bloodborne praised the sound-design of the enemies, the difficulty, which he compared to Dark Souls II, and the melee-based weapons featured in the game for allowing transformation during battle.

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18.

Bloodborne praised the game for delivering a sense of progression and offering players motivation to finish the game, as well as the narrative for "intertwining with geography of Yharnam".

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19.

Bloodborne criticized the game's less-inspiring setting and environment design, limited competitive multiplayer, low replay value, as well as the occasional blocked area in the game, which he stated "feel less sprawling and less replayable" than previous FromSoftware games.

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20.

Bloodborne noted that the game suffered from lock-on and camera issues.

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21.

Bloodborne praised the game's environments, enemies, and weapons, as he thought they were well designed and offered the player freedom and variety.

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22.

Bloodborne found that the game performed noticeably worse when playing with another player, saying that the frame rate "takes a hit".

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23.

Bloodborne found some mechanics and items confusing, and disliked the fact that there are many loading screens in quick succession.

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24.

Bloodborne was awarded the 2015 Game of the Year by several video game review sites, including GameTrailers, Eurogamer, Destructoid, and Edge, along with being awarded the "2015 PlayStation 4 Game of the Year" by IGN.

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25.

Bloodborne was nominated for eight Golden Joystick Awards, including Game of the Year, PlayStation Game of the Year, Best Original Game, Best Multiplayer Game, Best Storytelling, Best Visual Design, Best Audio, and Best Gaming Moment.

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