17 Facts About Breakout clone

1.

Breakout clone is an arcade video game developed and published by Atari, Inc and released on May 13, 1976.

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2.

Breakout clone was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan.

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3.

Super Breakout clone introduced multiple balls in play at once, which became a common feature in the genre.

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4.

In 1986 the Breakout clone concept found new legs with Taito's Arkanoid, which itself spawned dozens of imitators.

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5.

Breakout clone begins with eight rows of bricks, with each two rows a different kinds of color.

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6.

Original arcade cabinet of Breakout clone featured artwork that revealed the game's plot to be that of a prison escape.

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7.

Breakout clone convinced Wozniak to work with him, promising to split the fee evenly between them if Wozniak could minimize the number of chips.

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8.

Atari had this term trademarked and used it in addition to Breakout clone to describe gameplay, especially in look-alike games and remakes.

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9.

Breakout clone was later the third highest-earning arcade video game of 1977 in the US, below Sea Wolf and Sprint 2, and the fifth highest-earning arcade video game of 1978 in the US.

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10.

Breakout clone had a total arcade production run of 11, 000 cabinets manufactured by Atari, estimated to have generated over in sales revenue.

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11.

The following year, Breakout clone was Japan's third highest-grossing arcade game of 1977, below only two racing games, Namco's electro-mechanical game F-1 and Taito's video game Speed Race DX.

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12.

Breakout clone went on to sell a total of 1, 650, 336 units by 1983, making it the ninth best-selling Atari game as of 1983.

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13.

Breakout clone was an influential game that had an impact on the video game and computer industries.

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14.

Breakout clone was the basis and inspiration for certain aspects of the Apple II personal computer and Taito's arcade shoot 'em up game Space Invaders.

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15.

Breakout clone directly influenced Wozniak's design for the Apple II computer.

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16.

Breakout clone said: "A lot of features of the Apple II went in because I had designed Breakout for Atari.

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17.

Breakout clone wanted to adapt the same sense of achievement and tension from destroying targets one at a time for a shooting game.

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