Canvas X is a drawing, imaging, and publishing computer program from Canvas GFX for personal computers.
FactSnippet No. 1,632,414 |
Canvas X is a drawing, imaging, and publishing computer program from Canvas GFX for personal computers.
FactSnippet No. 1,632,414 |
The original idea for Canvas came from Jorge Miranda, one of the founders of Deneba Systems Inc of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.
FactSnippet No. 1,632,415 |
Canvas X provides tools for creating and editing vector and raster graphics.
FactSnippet No. 1,632,416 |
From its inception, Canvas X differed from other graphics applications because it combined tools and file formats for both vector graphics and raster images, adding word-processing and page-layout features such as multiple-page documents and master pages in subsequent releases.
FactSnippet No. 1,632,417 |
Canvas X emphasized technical drawing in addition to artistic illustration features.
FactSnippet No. 1,632,418 |
At Version 5, Canvas X was completely rewritten for both platforms and included a QuickDraw 3D-based palette for creating 3D primitives and renderings.
FactSnippet No. 1,632,419 |
Canvas X development continued in Miami, under the aegis of ACD Systems of America.
FactSnippet No. 1,632,420 |
The once-optional Scientific Imaging module is integrated into Canvas X and provides enhanced input-output filters for file formats commonly used in science and engineering visualization.
FactSnippet No. 1,632,421 |
Canvas X software is used by engineers to document and share complex objects and systems.
FactSnippet No. 1,632,422 |
Canvas X is fully committed to continue to develop our product line to meet the ever-changing requirements of our major customers.
FactSnippet No. 1,632,423 |
From its origins in technical illustration, Canvas X is developing solutions that address the rapidly emerging arena of Product Lifecycle Management.
FactSnippet No. 1,632,424 |