Cellular automaton automata are called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays.
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Cellular automaton automata are called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays.
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Cellular automaton automata have found application in various areas, including physics, theoretical biology and microstructure modeling.
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One way to simulate a two-dimensional cellular automaton is with an infinite sheet of graph paper along with a set of rules for the cells to follow.
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Cellular automaton automata are often simulated on a finite grid rather than an infinite one.
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Cellular automaton proved that two-dimensional CA are computation universal, introduced 1-dimensional CA, and showed that they too are computation universal, even with simple neighborhoods.
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Cellular automaton showed how to subsume the complex von Neumann proof of construction universality into a consequence of computation universality in a 1-dimensional CA.
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Cellular automaton's investigations were initially spurred by an interest in modelling systems such as neural networks.
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Cellular automaton published his first paper in Reviews of Modern Physics investigating elementary cellular automata in June 1983.
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Cellular automaton is reversible if, for every current configuration of the cellular automaton, there is exactly one past configuration.
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Simplest nontrivial cellular automaton would be one-dimensional, with two possible states per cell, and a cell's neighbors defined as the adjacent cells on either side of it.
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An elementary cellular automaton rule is specified by 8 bits, and all elementary cellular automaton rules can be considered to sit on the vertices of the 8-dimensional unit hypercube.
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Dewdney discussed a cellular automaton developed by Martin Gerhardt and Heike Schuster of the University of Bielefeld.
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Cellular automaton processors are physical implementations of CA concepts, which can process information computationally.
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Cellular automaton automata have been applied to design error correction codes.
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Cellular automaton automata have been used in generative music and evolutionary music composition and procedural terrain generation in video games.
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