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facts about chris hecker.html

16 Facts About Chris Hecker

facts about chris hecker.html1.

Chris Hecker is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore.

2.

Chris Hecker has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.

3.

Chris Hecker studied fine arts at Parsons School of Design in New York City, with the goal of becoming an illustrator.

4.

Chris Hecker switched career tracks and dropped out of school to begin work on graphics and games.

5.

Chris Hecker obtained a job at Microsoft in Seattle, Washington around 1992.

6.

Chris Hecker worked there for three years, becoming creator and leader of the WinG API project for the Windows operating system.

7.

In 1995, Chris Hecker left Microsoft to form his own company in Seattle, Definition Six, a games and computer graphics consulting company that was later moved to Oakland, California.

8.

Chris Hecker focused on the development of physics technology for games and lobbied for the OpenGL standard for graphics display.

9.

Chris Hecker spent several years working independently on a game based on rock climbing as a side project, though it was never completed.

10.

In 2004, Chris Hecker took a job with Maxis where he worked with Will Wright on what became the 2008 game Spore.

11.

Chris Hecker led the development of many of the key technologies on Spore, including the core creature tessellation, painting, skinning, and animation technologies.

12.

Chris Hecker was laid off from Maxis in late 2009, and is currently working on the "indie" game SpyParty, which was released as an early access title in 2018.

13.

Chris Hecker was awarded the Community Contribution award at the 2006 Game Developers Conference.

14.

The articles were part of a general push by Chris Hecker to incorporate more interactive physics into games, which at the time in 1996 rarely featured any physical simulation.

15.

Chris Hecker has lobbied heavily for the development of an independent games movement in many interviews and speaking engagements.

16.

In 2002, with the help of a few friends, Chris Hecker co-founded the successful Indie Game Jam.