The first public demonstration of a mouse controlling a computer system was in 1968.
33 Facts About Computer mouse
Engelbart never received any royalties for it, as his employer SRI held the patent, which expired before the mouse became widely used in personal computers.
The third marketed version of an integrated mouse shipped as a part of a computer and intended for personal computer navigation came with the Xerox 8010 Star in 1981.
Microsoft's Computer mouse shipped in 1983, thus beginning the Microsoft Hardware division of the company.
However, the Computer mouse remained relatively obscure until the appearance of the Macintosh 128K in 1984, and of the Amiga 1000 and the Atari ST in 1985.
The Computer mouse turns movements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer.
Telefunken's mouse was sold as optional equipment for their computer systems.
Bill English, builder of Engelbart's original Computer mouse, created a ball Computer mouse in 1972 while working for Xerox PARC.
The ball Computer mouse replaced the external wheels with a single ball that could rotate in any direction.
Perpendicular chopper wheels housed inside the Computer mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball.
The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice.
The weight of the ball, given an appropriate working surface under the Computer mouse, provides a reliable grip so the Computer mouse's movement is transmitted accurately.
The "Color Mouse", originally marketed by RadioShack for their Color Computer was the best-known example.
Early optical mice relied entirely on one or more light-emitting diodes and an imaging array of photodiodes to detect movement relative to the underlying surface, eschewing the internal moving parts a mechanical Computer mouse uses in addition to its optics.
In combination with a wireless keyboard an inertial Computer mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture.
The Computer mouse was tracked in three dimensions by a base station.
In November 2010 a German Company called Axsotic introduced a new concept of 3D Computer mouse called 3D Spheric Mouse.
Mechanism of the modern 6 DOF Computer mouse consisting of infrared LEDs and detectors with occluders that move with the ball.
In 2000, Logitech introduced a "tactile Computer mouse" known as the "iFeel Mouse" developed by Immersion Corporation that contained a small actuator to enable the Computer mouse to generate simulated physical sensations.
Such a Computer mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary.
The so-called roller bar Computer mouse is positioned snugly in front of the keyboard, thus allowing bi-manual accessibility.
Some advanced mice from gaming manufacturers allow users to adjust the weight of the Computer mouse by adding or subtracting weights to allow for easier control.
The mouse was a simple optomechanical device, and the decoding circuitry was all in the main computer.
Since around the late 1990s, the three-button scrollComputer mouse has become the de facto standard.
However, software can adjust the Computer mouse sensitivity, making the cursor move faster or slower than its CPI.
Mouse acceleration in most Computer mouse software refers to the change in speed of the cursor over time while the Computer mouse movement is constant.
For simple software, when the Computer mouse starts to move, the software will count the number of "counts" or "mickeys" received from the Computer mouse and will move the cursor across the screen by that number of pixels.
Around 1981, Xerox included mice with its Xerox Star, based on the mouse used in the 1970s on the Alto computer at Xerox PARC.
Later, inspired by the Star, Apple Computer released the Apple Lisa, which used a mouse.
Players use the X-axis of the Computer mouse for looking left and right, and the Y-axis for looking up and down; the keyboard is used for movement and supplemental inputs.
The effect of this is that a Computer mouse is well suited not only to small, precise movements but to large, quick movements and immediate, responsive movements; all of which are important in shooter gaming.
Since the Computer mouse serves for aiming, a Computer mouse that tracks movement accurately and with less lag will give a player an advantage over players with less accurate or slower mice.
Nintendo's Wii had this feature implemented in a later software update, and this support was retained on its successor, the Wii U Microsoft's Xbox line of game consoles had universal-wide mouse support using USB.