Computer Computing science is the study of computation, automation, and information.
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Computer Computing science is the study of computation, automation, and information.
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Computer Computing science is generally considered an area of academic research and distinct from computer programming.
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Computer Computing science began to be established as a distinct academic discipline in the 1950s and early 1960s.
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An alternative term, proposed by Naur, is data Computing science; this is used for a multi-disciplinary field of data analysis, including statistics and databases.
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Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines, with some observers saying that computing is a mathematical science.
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Early computer Computing science was strongly influenced by the work of mathematicians such as Kurt Godel, Alan Turing, John von Neumann, Rozsa Peter and Alonzo Church and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.
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David Parnas, taking a cue from the relationship between other engineering and Computing science disciplines, has claimed that the principal focus of computer Computing science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.
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Academic, political, and funding aspects of computer Computing science tend to depend on whether a department is formed with a mathematical emphasis or with an engineering emphasis.
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Computer science focuses on methods involved in design, specification, programming, verification, implementation and testing of human-made computing systems.
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Computer Computing science is no more about computers than astronomy is about telescopes.
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The study is connected to many other fields in computer Computing science, including computer vision, image processing, and computational geometry, and is heavily applied in the fields of special effects and video games.
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