Display lag is a phenomenon associated with most types of liquid crystal displays like smartphones and computers and nearly all types of high-definition televisions.
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Display lag is a phenomenon associated with most types of liquid crystal displays like smartphones and computers and nearly all types of high-definition televisions.
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Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another.
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Older analog cathode ray tube technology, display lag is nearly zero, due to the nature of the technology, which does not have the ability to store image data before display.
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Anecdotally, display lag is significantly less when displays operate in native resolutions for a given LCD screen and in a progressive scanning mode.
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Display lag can be measured using a test device such as the Video Signal Input Lag Tester.
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The lag time is measured by taking a photograph of the displays running the stopwatch software, then subtracting the two times on the displays in the photograph.
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Several approaches to measure display lag have been restarted in slightly changed ways but still reintroduced old problems, that have already been solved by the former mentioned SMTT.
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Display lag is most noticeable in games, with different games affecting the perception of delay.
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Rhythm-based games, such as Guitar Hero, require exact timing; display lag will create a noticeable offset between the music and the on-screen prompts.
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Many televisions, scalers and other consumer-display devices now offer what is often called a "game mode" in which the extensive preprocessing responsible for additional lag is specifically sacrificed to decrease, but not eliminate, latency.
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