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facts about edmund mcmillen.html

16 Facts About Edmund McMillen

facts about edmund mcmillen.html1.

Edmund McMillen is known for his Adobe Flash games with unconventional visual styles.

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Edmund McMillen's works include 2010's side-scroller Super Meat Boy, 2011's roguelike game The Binding of Isaac, and its 2014 remake The Binding of Isaac: Rebirth.

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Edmund McMillen is fond of drawing, his favorite subject being monsters.

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Edmund McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors.

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Later in his life, Edmund McMillen received a box from his grandmother that contained all of his drawings as a child.

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Edmund McMillen's childhood is represented in many of his own game creations, more specifically The Binding of Isaac: Rebirth.

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Edmund McMillen was confronted by this extreme faith, which caused him religious guilt and mental problems causing him to grow a desire to fight back, resulting in his acting out against them.

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Edmund McMillen is known for the games Gish, Aether, The Binding of Isaac and Coil.

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Edmund McMillen was the original character artist and animator on Braid, before those assets were replaced by the work of David Hellman.

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Edmund McMillen's game Aether was a 2009 IndieCade finalist and received an honorable mention.

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The game was the result of a week-long game jam between Edmund McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed Edmund McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and born again Christian family members while growing up.

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Edmund McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales.

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In 2016, Edmund McMillen announced a prequel to The Binding of Isaac titled The Legend of Bum-bo, independently developed by programmer James Interactive and himself.

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Edmund McMillen was contemplating whether he wanted to continue making games, and these thoughts inspired the content of the game.

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Edmund McMillen claimed that, to contrast Super Meat Boy's themes of challenging yourself because "it's worth it", The End is Nigh was designed to make players constantly question whether or not the game's challenges will reward them in the end.

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Edmund McMillen went on to describe The End is Nigh as "constantly waiting for the other shoe to drop, but it never drops", and described the struggles of the protagonist as a "life falling apart".