23 Facts About Eve Online

1.

Eve Online is a space-based, persistent world massively multiplayer online role-playing game developed and published by CCP Games.

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2.

Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat .

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3.

Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.

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4.

Eve Online was released in North America and Europe in May 2003.

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5.

Unlike the other races of Eve Online, they maintained a relatively high-functioning technological society after the collapse of the EVE wormhole and did not need to spend millennia recapitulating ancient societal developments as the others did, and while the other four major races were still grounded, Jovian history saw two major periods of spacefaring imperialism.

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6.

In-game economy in Eve Online is an open economy that is largely player-driven.

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7.

Ships in Eve Online are organized into classes, from tiny frigates only a few dozen meters in length to gigantic capital ships up to 17 kilometers long .

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8.

Each spaceship within the Eve Online universe has a different set of characteristics, and can be fitted with different combinations of modules, subject to their fitting requirements.

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9.

Eve Online TV provided live in-game footage of the battles along with expert commentary.

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10.

Eve Online TV was produced and hosted primarily by DJs from Eve Online-Radio with resources provided by CCP.

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11.

One of the original developers of Elite, David Braben, believes Eve Online is a reimplementation of the 1980s game, not its true successor.

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12.

However, the Eve Online cluster is taken offline daily for database and server maintenance.

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13.

Since the initial release of Eve Online, CCP has added twenty-one expansions to the game, free of additional charge to its subscribers.

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14.

However, the interaction between Dust and Eve Online has not been fully defined and no official confirmation has yet been provided.

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15.

The latter allows for linking with Dust 514, whereby players within Eve Online will be able to contract, in-game, Dust 514 players to take control of planetary regions within the Eve Online universe and these 'mercenaries' will then vie with other Dust 514 players hired by the opposing faction.

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16.

Eve Online soundtrack was composed by Jon Hallur Haraldsson, known as Real-X.

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17.

Eve Online periodically has arisen for discussion within the wider gaming community as players of the game find various ingenious methods of scamming, deceiving, or attacking each other.

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18.

Every pirate corporation in Eve Online has its own preferred activities, strategies, and tactics.

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19.

Instances of developer misconduct in Eve Online have been substantiated, leading to debates and controversy.

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20.

Matters discussed by players on the Eve Online forums were reviewed in detail and whilst some were rejected for technical reasons, many were accepted by CCP as useful improvements to the game which would be introduced either in an early so-called point release or added to the development plans for a future major update.

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21.

Users start playing Eve Online by creating a free account, being invited to the game as via the game's Recruit-A-Friend program, or purchasing the Eve Online Special Edition retail box.

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22.

Cards purchased through resellers are usually delivered through email for immediate use while codes issued through the Eve Online store are issued via postal mail or in-game item, and as such ETCs do not violate the EULA and can be bought and sold within the game.

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23.

Eve Online received mixed reviews at the launch of the game in 2003 but more favorable reviews later in its lifecycle.

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