Extreme programming is a software development methodology intended to improve software quality and responsiveness to changing customer requirements.
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Extreme programming is a software development methodology intended to improve software quality and responsiveness to changing customer requirements.
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Extreme programming began to refine the development methodology used in the project and wrote a book on the methodology .
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Extreme programming took this opportunity to propose and implement some changes in development practices - based on his work with his frequent collaborator, Ward Cunningham.
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Extreme programming introduces a number of basic values, principles and practices on top of the agile methodology.
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Extreme programming's approach is that if a little testing can eliminate a few flaws, a lot of testing can eliminate many more flaws.
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Extreme programming initially recognized four values in 1999: communication, simplicity, feedback, and courage.
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Extreme programming felt XP was defined by its rules, not its practices .
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Extreme programming defined two categories: "Rules of Engagement" which dictate the environment in which software development can take place effectively, and "Rules of Play" which define the minute-by-minute activities and rules within the framework of the Rules of Engagement.
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Extreme programming sees feedback as most useful if it is done frequently and promptly.
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Extreme programming applies incremental changes: for example, a system might have small releases every three weeks.
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Extreme programming has been described as having 12 practices, grouped into four areas:.
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