Logo
facts about fumito ueda.html

14 Facts About Fumito Ueda

facts about fumito ueda.html1.

Fumito Ueda's games have achieved cult status and are distinguished by their usage of minimal plot and scenario using fictional languages, and use of overexposed, desaturated light.

2.

Fumito Ueda has been described by some as an auteur of video games.

3.

In 1995, after trying to make a living as a visual artist, Fumito Ueda decided to pursue a career in the video game industry.

4.

Fumito Ueda joined the developer Warp and worked as an animator on the game Enemy Zero for the Sega Saturn under the director Kenji Eno.

5.

Fumito Ueda described his time there as "arduous", as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline.

6.

Fumito Ueda began work on Ico, being granted his own unit as the studio had little experience in developing games on their own due to their focus on assisting third-party developers.

7.

Fumito Ueda later confirmed The Last Guardian to be related to the two previous installments.

Related searches
Kenji Eno
8.

Fumito Ueda left Sony in December 2011, although he remained under contract to finish work on The Last Guardian.

9.

In September 2018, Fumito Ueda revealed that the studio was at the prototyping stage of designing a new game, supported with funding from the investment fund Kowloon Nights.

10.

Fumito Ueda played many Sega Mega Drive games, which influenced his work.

11.

Fumito Ueda was a fan of the Amiga computer platform games Flashback and Another World during his teen years.

12.

Fumito Ueda was influenced by the work of Kenji Eno, and the manga series Galaxy Express 999.

13.

Fumito Ueda's games are considered to have a distinctive style, which Fumito Ueda himself describes as "design by subtraction", with sparse landscapes, oversaturated lighting and minimalist story to give his games a personal and distinctive feel.

14.

Fumito Ueda said that, in video games, ideas for a gameplay mechanic should be made first, then complemented by a game's story.