In contrast to other games developed by Blizzard, Hearthstone was an experimental game developed by a smaller team based on the appreciation of collectible card games at the company.
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In contrast to other games developed by Blizzard, Hearthstone was an experimental game developed by a smaller team based on the appreciation of collectible card games at the company.
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Unlike other card games such as Magic: The Gathering, Hearthstone was designed to speed up play by eliminating any manual reactions from the opposing player during a player's turn, and setting a timer for each player's turn.
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Team was able to pull concepts and art from the pre-existing World of Warcraft Trading Card Game, first published in 2006 by Upper Deck and later by Cryptozoic Entertainment; when Hearthstone was near completion, in 2013, Blizzard terminated its license with Cryptozoic as to favor their pending digital card game.
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Unlike physical trading card games, Hearthstone was designed early on without any trading system between players.
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Game's name, Hearthstone, was meant to imply to a close gathering of friends by a hearth, a goal of what they want players to feel.
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Hamilton Chu, the former executive producer for Hearthstone, stated that Blizzard intends to support the game for ten to twenty years.
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Development of the themes and mechanics for each Expansion and Adventure are often based on the current atmosphere around the Hearthstone community, according to senior designer Mike Donais.
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Widely advertised on various World of Warcraft websites, this promotion encourages players to try Hearthstone, and marked the first significant crossover implemented between Blizzard games.
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An alternate hero for Shaman, Morgl the Oracle, is available through Hearthstone's "Recruit A Friend" program after the recruited friend reaches level 20.
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Reception for Goblins vs Gnomes has been positive, with Game Informer writing "the first expansion set for Hearthstone is a major step forward for the already accessible and fun game", and awarding it a score of 9.
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Commentators have noted that Hearthstone can suffer from "pay to win" mechanics, that those that invest monetarily into the game to get new cards and packs have generally a better chance of winning, though it is possible to be successful without spending money.
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In March 2017, Hearthstone was still the fourth-most watched game while nearly matching Dota 2's hours.
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