Internet culture, or cyberculture, is a culture based on the many manifestations of computer networks and their use for communication, entertainment, business, and recreation.
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Internet culture, or cyberculture, is a culture based on the many manifestations of computer networks and their use for communication, entertainment, business, and recreation.
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Some features of Internet culture include online communities, gaming, and social media.
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The encompassing nature of the Internet culture has led to the study of different elements such as social media, gaming and specific communities, and has raised questions about identity and privacy on the Internet.
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Cultural history of the Internet culture is a story of rapid change.
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The Internet culture evolved in parallel with rapid and sustained technological advances in computing and data communication, and widespread access as the cost of infrastructure dropped by several orders of magnitude.
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Excessive neglect of the traditional physical and social world in favor of Internet culture became codified as a medical condition under the diagnosis of Internet addiction disorder.
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Since the boundaries of cyberInternet culture are difficult to define, the term is used flexibly, and its application to specific circumstances can be controversial.
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CyberInternet culture is a wide social and cultural movement closely linked to advanced information science and information technology, their emergence, development and rise to social and cultural prominence between the 1960s and the 1990s.
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Cultural antecedent of digital Internet culture was amateur radio, which at this point in time was electronic, not yet digital.
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Also around this time the Internet culture began to internationalize, supporting most of the world's major languages, but support for many languages remained patchy and incomplete into the 2010s.
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Alongside ongoing challenges to traditional norms of intellectual property, business models of many of the largest Internet culture corporations evolved into what Shoshana Zuboff terms surveillance capitalism.
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Internet culture had kept the server for Urban Dictionary under his bed.
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Manifestations of cyberInternet culture include various human interactions mediated by computer networks.
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Internet culture is one of the most popular forms of communication today with billions of people using it every day.
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Internet culture provides an array of tools for people to use for information retrieval and communication in individual, group, and mass contexts.
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Creation of the Internet culture has impacted society greatly, providing the ability to communicate with others online, store information such as files and pictures, and help maintain government.
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The Internet culture helps people maintain our relationships with others by acting as a supplement to physical interactions with friends and family.
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Social groups created on the Internet culture have been connected to improving and maintaining health in general.
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Addiction is a notable issue, as the Internet culture is becoming increasingly relied on for various everyday tasks.
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The notion that there is a single, definable cyberInternet culture is likely the complete dominance of early cyber territory by affluent North Americans.
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Just as Lessig describes linkage to a character or a particular online gaming environment, nothing inherently links a person or group to their Internet culture-based persona, but credibility is "earned rather than bought, and because this takes time and not fungible, it becomes increasingly hard" to create a new persona.
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Students of cyberInternet culture engage with political, philosophical, sociological, and psychological issues that arise from the networked interactions of human beings by humans who act in various relations to information science and technology.
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