Logo
facts about john romero.html

44 Facts About John Romero

facts about john romero.html1.

Alfonso John Romero was born on October 28,1967 and is an American video game developer.

2.

John Romero co-founded id Software and designed their early games, including Wolfenstein 3D, Doom, Doom II, Hexen and Quake.

3.

John Romero co-founded a new studio, Ion Storm, and directed the FPS Daikatana, which was a critical and commercial failure.

4.

In 2003, John Romero joined Midway Games as the project lead on Gauntlet: Seven Sorrows, and left shortly before its release.

5.

John Romero was born on October 28,1967, six weeks premature, in Colorado Springs, Colorado.

6.

John Romero has said that he has Mexican, Yaqui, and Cherokee grandparents.

7.

John Romero started programming games on an Apple II he got in 1980.

Related searches
Tom Hall
8.

John Romero's first published game, Scout Search, appeared as a type-in program in the June 1984 issue of Apple II magazine inCider.

9.

John Romero entered a programming contest in A+ magazine during its first year of publishing with his game Cavern Crusader.

10.

The first game John Romero created that was eventually published was Jumpster in UpTime.

11.

John Romero worked on the Apple II to Commodore 64 port of 2400 AD, which was eventually scrapped due to slow sales of the Apple II version.

12.

John Romero then moved onto Space Rogue, a game by Paul Neurath.

13.

John Romero had almost finished the Commodore 64 to Apple II port of Tower Toppler, but Epyx unexpectedly cancelled all its ports industrywide due to their tremendous investment in the first round of games for the upcoming Atari Lynx.

14.

John Romero moved to Shreveport, Louisiana, in March 1989 and joined Softdisk as a programmer in its Special Projects division.

15.

John Romero tapped his arrow key, moved Dave along the floor, and watched him scroll smoothly across the screen.

16.

John Romero worked at id Software from its inception in 1991 until 1996.

17.

John Romero was involved in the creation of several milestone games, including Commander Keen, Wolfenstein 3D, Doom, Doom II: Hell on Earth and Quake.

18.

John Romero served as executive producer on Heretic and Hexen.

19.

John Romero designed most of the first episode of Doom, a quarter of the levels in Quake, and half the levels in Commander Keen and Wolfenstein 3D: Spear of Destiny.

20.

John Romero wrote many of the tools used at id Software to create their games, including DoomEd, QuakeEd, DM, DWANGO client, TED5, IGRAB, the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others.

21.

One can use the "noclip" cheat to enter the boss and see John Romero's severed head which is skewered on a post.

22.

John Romero wanted the game to follow his demanding vision without compromise, but Carmack insisted that the project had to make steady progress toward completion and accused John Romero of not working as much as the other developers.

23.

Additionally, Carmack clarified that both he and John Romero were currently on good terms.

24.

John Romero co-founded Ion Storm in Dallas, Texas with another id co-founder, Tom Hall, where he designed and produced the first-person shooter Daikatana.

25.

In mid-October 2003, John Romero joined Midway Games as project lead on Gauntlet: Seven Sorrows.

Related searches
Tom Hall
26.

John Romero moved from project lead to creative director of internal studio during this time.

27.

John Romero said that he would not reveal anything about the company or the game until 2007.

28.

John Romero departed Gazillion Entertainment in November 2010 to form a social game company called Loot Drop alongside Brenda Brathwaite.

29.

John Romero was the Chairman of the Board for the Cyberathlete Professional League for ten years.

30.

On December 20,2006, John Romero announced a new FPS project for the CPL titled Severity for both consoles and PC.

31.

John Romero guest-edited the March 2010 issue of the British magazine Retro Gamer.

32.

In 2023, John Romero confirmed in his autobiography, Doom Guy: Life in First Person, that while a demo had existed and was shown to publishers, no publishers expressed interest in funding the game after the Kickstarter cancellation, and the game was fully cancelled after that behind-closed-doors demo.

33.

In March 2022, in response to the 2022 Russian invasion of Ukraine, John Romero created a new level of Doom II which was listed for sale through his personal website.

34.

John Romero stated that all proceeds would be donated to the Ukrainian Red Cross and the UN Central Emergency Response Fund.

35.

In January 2004, John Romero married Raluca Alexandra Plesca, originally from Bucharest, Romania.

36.

John Romero has three children from two previous marriages: Michael, born in 1988, Steven, born in 1989, and Lillia Antoinette, born in 1998.

37.

John Romero guest-answered Planet Quakes "Dear Mynx" column, in which a female fan asked for hair care tips.

38.

John Romero cut his hair short in 2002 and donated it to Locks of Love.

39.

On January 11,2022, John Romero gave a statement via Twitter on the subject of his hair, to coincide with the 120th anniversary of William Arthur Jones' "Indian haircut order" of 1902.

40.

In 2000, during the development of Daikatana, John Romero listed Ultima V: Warriors of Destiny, Super Mario Bros.

41.

In 2017, John Romero listed World of Warcraft and Minecraft as his favorite games of all time.

42.

John Romero claimed that everyone involved at working on the original Doom was an atheist.

43.

On December 19,2023, John Romero acquired Irish citizenship, after living there for about eight years.

44.

John Romero was referenced in the 2020 video game Doom Eternal as King Ormero.