The recent emphasis on Knowledge visualization started in 1987 with the publication of Visualization in Scientific Computing, a special issue of Computer Graphics.
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The recent emphasis on Knowledge visualization started in 1987 with the publication of Visualization in Scientific Computing, a special issue of Computer Graphics.
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Data Knowledge visualization is a related subcategory of Knowledge visualization dealing with statistical graphics and geospatial data that is abstracted in schematic form.
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The term "information Knowledge visualization" was originally coined by the User Interface Research Group at Xerox PARC and included Jock Mackinlay.
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Important aspects of information Knowledge visualization are dynamics of visual representation and the interactivity.
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Educational Knowledge visualization is using a simulation to create an image of something so it can be taught about.
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Beyond the mere transfer of facts, knowledge visualization aims to further transfer insights, experiences, attitudes, values, expectations, perspectives, opinions, and predictions by using various complementary visualizations.
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Product Knowledge visualization involves Knowledge visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products.
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Interactive Knowledge visualization or interactive visualisation is a branch of graphic Knowledge visualization in computer science that involves studying how humans interact with computers to create graphic illustrations of information and how this process can be made more efficient.
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One particular type of interactive Knowledge visualization is virtual reality, where the visual representation of information is presented using an immersive display device such as a stereo projector .
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Programmer's Hierarchical Interactive Graphics System was one of the first programmatic efforts at interactive Knowledge visualization and provided an enumeration of the types of input humans provide.
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For example, consider an aircraft avionics system where the pilot inputs roll, pitch, and yaw and the Knowledge visualization system provides a rendering of the aircraft's new attitude.
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However, when large amounts of data must be processed to create a Knowledge visualization, this becomes hard or even impossible with current technology.
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Rapid response time required for interactive Knowledge visualization is a difficult constraint to meet and there are several approaches that have been explored to provide people with rapid visual feedback based on their input.
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