Kreia is a fictional character and party member in Obsidian Entertainment's Star Wars Knights of the Old Republic II: The Sith Lords.
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Kreia makes no more appearances in Star Wars fiction, though a miniature by Wizards of the Coast was released in August 2008, and she appears as an obtainable character in Star Wars: Galaxy of Heroes.
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Sara Kestelman voiced the character, with Kreia's casting being considered the most important of all the characters.
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However, some of Kreia's characteristics were salvaged, though little else was.
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Kreia'sname is inspired by Princess Leia of the original Star Wars films, and serves a similar role as ally, but Kreia has darker past demonstrated by a harsher prefix.
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Narratively, Kreia had several roles in The Sith Lords, acting as a party member, a foil, and a "sounding board" for the theme of the game, which concerned the Jedi's role and the Force's nature in a living galaxy.
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Kreia is intended to test the player on the basic philosophical issues of the Star Wars universe.
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Originally, throughout The Sith Lords Kreia would be seen through cutscenes recruiting certain characters such as Hanharr to side with her and seducing them to the dark side, though her exact purpose was not made overt.
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Kreia is shown as an elderly blind woman, whose eyes have atrophied from lack of use in preference of viewing things through the Force, viewing normal sight as a distraction.
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Kreia was the personification of Avellone's frustrations with the concept of the Force.
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Kreia is deliberately complicated in her goals and motivations, giving the character a feel of mystery.
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Kreia initially seems dead when introduced, but after the player character, an exile of the Jedi Order, enters the morgue of the mining station they've woken in, she begins conversation.
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Unlike other party members, Kreia's alignment is not affected by the player's Influence level with her and is instead set at neutral, though Influence will unlock new conversations with her.
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Alexander Gambotto-Burke, for Eurogamer, considered Kreia to be the greatest villain in video gaming, praising her dialogue, Kestelman's "intelligent and subtle" voice-acting, and the way she forced the player into making choices and considering their decisions.
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Buecheler faulted how gaining Influence with Kreia was essential in understanding the main plot of the game.
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Kreia won "Best Character" in GameSpy's 2005 game of the year awards.
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Cross noted how it illustrated Kreia's morality, shed doubt on "tokenist" moral acts, and highlighted the player's own powerlessness.
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