Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson.
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Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson.
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Lionhead Studios started as a breakaway from developer Bullfrog Productions, which was founded by Molyneux.
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Lionhead Studios is named after Webley's hamster, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios.
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Many Lionhead Studios developers left around this time, including co-founder Jackson and several developers who left to found Media Molecule.
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Lionhead Studios is the second Bullfrog break-off group, after Mucky Foot Productions .
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Lionhead Studios said that Lionhead would develop only one game at a time.
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Early Lionhead Studios employees included Demis Hassabis, Mark Healey, and Alex Evans.
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Name Lionhead Studios came from Webley's pet hamster, who had died the week prior to the foundation.
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Lionhead Studios had originally intended to make their first public appearance at the E3 trade show in May 1997.
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Big Blue Box Lionhead Studios was founded in July 1998 by Ian Lovett and Simon and Dene Carter, because of a desire to leave Electronic Arts and "the sadly ravaged corpse of Bullfrog it had left behind".
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Lionhead Studios then went for initial public offering, which Molyneux said was "The most stupid thing that ever happened" because it meant having to expand quickly and develop more games.
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Lionhead Studios was nominated for the 2002 Golden Joystick Awards British Developer of the Year award.
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Lionhead Studios were concerned with securing the company's future and protecting jobs and spent "months" preparing for the acquisition.
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Lionhead Studios claimed Lionhead were trying to cheat him out of money he was owed.
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Microsoft purchased a lease that enabled Lionhead Studios to expand to multiple floors, a canteen, and an office revamp.
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Six months before its release, Lionhead Studios attempted to integrate Kinect into the game, but failed.
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Lionhead Studios was joined by Paul McLaughlin, who was Lionhead's head of art.
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Lionhead Studios said that after 12 years, everyone was "tired" of the Fable series.
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Lionhead Studios became more professional and organised according to some staff.
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Around this time, Microsoft insisted that Lionhead Studios make a games as a service Fable game to reinvigorate interest in the series or face closure.
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Lionhead Studios encountered difficulty in this project, Fable Legends, because they had not done anything like it before.
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The closure came as a shock to some staff, who had suspected Microsoft were concerned but did not think Lionhead Studios would be shut down: it was thought that the worst-case scenario would be that Fable Legendss assets would be used for Fable IV.
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One Lionhead Studios developer, Charlton Edwards, said there was a giveaway and he received some of the "trophies".
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