24 Facts About Lionhead Studios

1.

Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson.

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2.

Lionhead Studios started as a breakaway from developer Bullfrog Productions, which was founded by Molyneux.

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3.

Lionhead Studios is named after Webley's hamster, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios.

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4.

Many Lionhead Studios developers left around this time, including co-founder Jackson and several developers who left to found Media Molecule.

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5.

Lionhead Studios is the second Bullfrog break-off group, after Mucky Foot Productions .

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6.

Lionhead Studios said that Lionhead would develop only one game at a time.

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7.

Early Lionhead Studios employees included Demis Hassabis, Mark Healey, and Alex Evans.

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8.

Name Lionhead Studios came from Webley's pet hamster, who had died the week prior to the foundation.

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9.

Lionhead Studios had originally intended to make their first public appearance at the E3 trade show in May 1997.

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10.

Big Blue Box Lionhead Studios was founded in July 1998 by Ian Lovett and Simon and Dene Carter, because of a desire to leave Electronic Arts and "the sadly ravaged corpse of Bullfrog it had left behind".

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11.

Lionhead Studios then went for initial public offering, which Molyneux said was "The most stupid thing that ever happened" because it meant having to expand quickly and develop more games.

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12.

Lionhead Studios was nominated for the 2002 Golden Joystick Awards British Developer of the Year award.

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13.

Lionhead Studios were concerned with securing the company's future and protecting jobs and spent "months" preparing for the acquisition.

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14.

Lionhead Studios claimed Lionhead were trying to cheat him out of money he was owed.

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15.

Microsoft purchased a lease that enabled Lionhead Studios to expand to multiple floors, a canteen, and an office revamp.

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16.

Lionhead Studios and Microsoft conflicted over the game's marketing: Microsoft believed that role-playing games were about dragons and wanted to market the game as such, despite Lionhead Studios's insistence that the game was "a Monty Python-esque comedy".

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17.

Six months before its release, Lionhead Studios attempted to integrate Kinect into the game, but failed.

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18.

Lionhead Studios was joined by Paul McLaughlin, who was Lionhead's head of art.

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19.

Lionhead Studios said that after 12 years, everyone was "tired" of the Fable series.

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20.

Lionhead Studios became more professional and organised according to some staff.

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21.

Around this time, Microsoft insisted that Lionhead Studios make a games as a service Fable game to reinvigorate interest in the series or face closure.

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22.

Lionhead Studios encountered difficulty in this project, Fable Legends, because they had not done anything like it before.

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23.

The closure came as a shock to some staff, who had suspected Microsoft were concerned but did not think Lionhead Studios would be shut down: it was thought that the worst-case scenario would be that Fable Legendss assets would be used for Fable IV.

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24.

One Lionhead Studios developer, Charlton Edwards, said there was a giveaway and he received some of the "trophies".

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