13 Facts About Machinima

1.

Machinima has advantages and disadvantages when compared to other styles of filmmaking.

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2.

Machinima can be filmed by relying on in-game artificial intelligence or by controlling characters and cameras through digital puppetry.

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3.

Machinima has appeared on television, starting with G4's series Portal.

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4.

Machinima filming differed from traditional cinematography in that character expression was limited, but camera movements were more flexible and improvised.

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5.

Machinima is a digital medium based on 3-D computer games, but most works have a linear narrative structure.

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6.

Machinima can be less expensive than other forms of filmmaking.

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7.

Creators like Dutch director Chantal Harvey, producer of the 48 Hour Film Project Machinima sector, have created upwards of 200 films using the platform.

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8.

Machinima creators have used different methods to handle limited character expression.

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9.

Machinima takes copyrighted property and repurposes it to tell a story, but another common practice in machinima-making is to retell an existing story from a different medium in that engine.

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10.

Machinima by definition is a form of puppetry, and thus this new form of digital puppetry employs age-old techniques from the traditional artform.

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11.

Machinima has been used in music videos, of which the first documented example is Ken Thain's 2002 "Rebel vs Thug", made in collaboration with Chuck D For this, Thain used Quake2Max, a modification of Quake II that provided cel-shaded animation.

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12.

Machinima told Computer Graphics World, "It probably would have been quicker to do the film in a 3D animated program.

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13.

Machinima has been showcased in contests sponsored by game companies.

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