Machinima has advantages and disadvantages when compared to other styles of filmmaking.
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Machinima has advantages and disadvantages when compared to other styles of filmmaking.
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Machinima can be filmed by relying on in-game artificial intelligence or by controlling characters and cameras through digital puppetry.
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Machinima has appeared on television, starting with G4's series Portal.
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Machinima filming differed from traditional cinematography in that character expression was limited, but camera movements were more flexible and improvised.
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Machinima is a digital medium based on 3-D computer games, but most works have a linear narrative structure.
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Machinima can be less expensive than other forms of filmmaking.
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Creators like Dutch director Chantal Harvey, producer of the 48 Hour Film Project Machinima sector, have created upwards of 200 films using the platform.
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Machinima creators have used different methods to handle limited character expression.
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Machinima takes copyrighted property and repurposes it to tell a story, but another common practice in machinima-making is to retell an existing story from a different medium in that engine.
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Machinima by definition is a form of puppetry, and thus this new form of digital puppetry employs age-old techniques from the traditional artform.
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Machinima has been used in music videos, of which the first documented example is Ken Thain's 2002 "Rebel vs Thug", made in collaboration with Chuck D For this, Thain used Quake2Max, a modification of Quake II that provided cel-shaded animation.
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Machinima told Computer Graphics World, "It probably would have been quicker to do the film in a 3D animated program.
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Machinima has been showcased in contests sponsored by game companies.
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