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facts about michael abrash.html

11 Facts About Michael Abrash

facts about michael abrash.html1.

Michael Abrash has written dozens of magazine articles and multiple books on code optimization and software-rendered graphics for IBM PC compatibles.

2.

Michael Abrash worked at id Software in the mid-1990s on the rendering technology for Quake.

3.

Michael Abrash later wrote the Pixomatic software renderer for RAD Game Tools.

4.

Michael Abrash began writing about programming the EGA and VGA hardware of IBM PC compatibles for Programmer's Journal in the late 1980s, followed by a column for Dr Dobb's Journal in the early 1990s.

5.

Michael Abrash began writing video games the early days of the IBM PC and the Color Graphics Adapter.

6.

Michael Abrash's first commercial game was a clone of Space Invaders published by Datamost in 1982 as Space Strike.

7.

Michael Abrash followed it with Cosmic Crusader and Big Top, both published by Funtastic.

8.

In 2002, Michael Abrash went to RAD Game Tools where he co-wrote the Pixomatic software renderer, which emulates the functionality of a DirectX 7-level graphics card.

9.

On March 28,2014, three days after Facebook announced agreements to purchase the virtual reality headset company, Oculus VR published a statement saying that Michael Abrash had joined their company as Chief Scientist.

10.

Michael Abrash was a columnist in the 1980s for the magazine Programmer's Journal.

11.

Michael Abrash stopped writing publicly in the 2000s until maintaining a public blog at Valve, "Ramblings in Valve Time", from April 2012 until January 2014.