18 Facts About Motion capture

1.

Motion capture is the process of recording the movement of objects or people.

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2.

In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

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3.

Whereas early techniques used images from multiple cameras to calculate 3D positions, often the purpose of motion capture is to record only the movements of the actor, not their visual appearance.

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4.

Motion capture offers several advantages over traditional computer animation of a 3D model:.

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5.

Motion capture was later notably used to animate the 3D character models in the Sega Model arcade games Virtua Fighter and Virtua Fighter 2.

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6.

Since 2001, motion capture is being used extensively to simulate or approximate the look of live-action cinema, with nearly photorealistic digital character models.

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7.

The Polar Express used motion capture to allow Tom Hanks to perform as several distinct digital characters.

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8.

Television series produced entirely with motion capture animation include Laflaque in Canada, Sprookjesboom and Cafe de Wereld in The Netherlands, and Headcases in the UK.

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9.

Motion capture technology is frequently used in digital puppetry systems to drive computer generated characters in real-time.

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10.

The film is said to be a magnum opus using high-end and real-time technology such as Xsens motion capture and facial capture used by Hollywood to bring the world of Adipurush to life.

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11.

Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for television, cinema, and video games as the technology matured.

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12.

In robotics, some motion capture systems are based on simultaneous localization and mapping.

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13.

The power to each marker can be provided sequentially in phase with the Motion capture system providing a unique identification of each marker for a given Motion capture frame at a cost to the resultant frame rate.

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14.

Motion capture technology has been available for researchers and scientists for a few decades, which has given new insight into many fields.

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15.

Therefore, all underwater motion capture systems are uniquely tailored to suit each specific pool installment.

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16.

Inertial motion capture technology is based on miniature inertial sensors, biomechanical models and sensor fusion algorithms.

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17.

Mechanical motion capture systems are real-time, relatively low-cost, free from occlusion, and wireless systems that have unlimited capture volume.

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18.

Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend shaped based solutions, capturing the actual topology of an actor's face, and proprietary systems.

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