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25 Facts About Nasir Gebelli

1.

Nasir Gebelli is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir.

2.

Nasir Gebelli became known in the early 1980s for programming action games for Apple II, such as Space Eggs.

3.

Several of the games he wrote for Nasir Gebelli Software were 3D space combat simulators for the Apple II.

4.

Nasir Gebelli programmed the first three Final Fantasy games, the Famicom 3D System title Rad Racer, 3-D WorldRunner, and Secret of Mana.

5.

Nasir Gebelli was inspired by Golden age arcade video games, such as Space Invaders.

6.

Nasir Gebelli then began programming video games in either 1978 or 1979.

7.

Nasir Gebelli wrote the code in his head, then quickly entered it before forgetting the details.

8.

Nasir Gebelli's best-selling titles were Space Eggs and Gorgon, which were clones of Moon Cresta and Defender, respectively.

9.

Nasir Gebelli's games used page flipping, which eliminated the flickering that early Apple II games experienced.

10.

Nasir Gebelli left Sirius in 1982 to establish his own software company, Gebelli Software, which released its first game that same year.

11.

In October 1982, Arcade Express reviewed Zenith and scored it 9 out of 10, stating "celebrated Nasir Gebelli proves his reputation" with "this visually striking first-person space piloting and shooting" game.

12.

IBM arranged for Nasir Gebelli to produce launch titles for the IBM PCjr, announced in late 1983.

13.

Nasir Gebelli's company was not successful, and the video game crash of 1983 caused Nasir Gebelli Software to close.

14.

When he retired from Apple II development, Nasir Gebelli had eight games on Softalks Apple II best-seller lists, more than any other game designer.

15.

In 1986, Nasir Gebelli became interested in developing games again and met with Doug Carlston, his friend and owner of video game developer Broderbund.

16.

Nasir Gebelli was interested, and so Doug offered to fly to Japan with Nasir Gebelli and introduce him to his contacts at Square.

17.

Nasir Gebelli had the opportunity to meet with Masafumi Miyamoto, founder and president of Square, who decided to hire him.

18.

At the time, Nasir Gebelli did not know any Japanese and had no translator, so it was initially difficult to communicate with Sakaguchi.

19.

Nasir Gebelli then teamed up with Sakaguchi, Nobuo Uematsu and Yoshitaka Amano as part of Square's A-Team to produce Final Fantasy, the first entry in the popular Final Fantasy series.

20.

Nasir Gebelli went on to program Final Fantasy II, released in 1988, introducing an "emotional storyline, morally ambiguous characters, tragic events".

21.

Nasir Gebelli made the story "emotionally experienced rather than concluded from gameplay and conversations".

22.

Nasir Gebelli went on to program Final Fantasy III in 1990, which introduced the job system, a character progression engine allowing the changing and combination of character classes.

23.

Midway through the development of both Final Fantasy II and III, Nasir Gebelli returned to Sacramento, California from Japan due to an expired work visa.

24.

Nasir Gebelli cited Gebelli as his favorite programmer and a notable inspiration, mentioning his fast action and 3D programming work on games such as Horizon V and Zenith.

25.

Nasir Gebelli inspired the careers of other developers, such as Mark Turmell.