Non-linear editing is a form of offline editing for audio, video, and image editing.
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Non-linear editing is a form of offline editing for audio, video, and image editing.
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Non-linear editing system is a video editing program or application, or an audio editing digital audio workstation system.
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Conventional film Non-linear editing is a destructive process because the original film must be physically cut to perform an edit.
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Non-linear editing method is similar in concept to the cut and paste techniques used in IT.
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End product of the offline non-linear editing process is a frame-accurate edit decision list which can be taken, together with the source tapes, to an online quality tape or film editing suite.
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Costs of editing systems have dropped such that non-linear editing tools are now within the reach of home users.
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Since then the rise in semi-professional and domestic users of Non-linear editing software has seen a large rise in other titles becoming very popular in these areas.
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Non-linear editing systems were built in the 1980s using computers coordinating multiple LaserDiscs or banks of VCRs.
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An example of computing power progressing to make non-linear editing possible was demonstrated in the first all-digital non-linear editing system, the "Harry" effects compositing system manufactured by Quantel in 1985.
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Eidos chose the new ARM-based computers from the UK and implemented an Non-linear editing system, launched in Europe in 1990 at the International Broadcasting Convention.
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At around the same time, Avid—now with Windows versions of its Non-linear editing software—was considering abandoning the Macintosh platform.
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An early concern with non-linear editing had been picture and sound quality available to editors.
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