Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.
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Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.
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When combined with physically accurate models of surfaces, accurate models of real light sources, and optically correct cameras, path tracing can produce still images that are indistinguishable from photographs.
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However, the path tracing algorithm is relatively inefficient: a very large number of rays must be traced to get high-quality images free of noise artifacts.
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Path tracing was introduced then as an algorithm to find a numerical solution to the integral of the rendering equation.
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In 1998, Blue Sky Studios rendered the Academy Award-winning short film Bunny with their proprietary CGI Studio path tracing renderer, featuring soft shadows and indirect illumination effects.
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Path tracing is confounded by optical phenomena not contained in the three principles.
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The TracePath tracing function calculates a single sample of a pixel, where only the Gathering Path tracing is considered.
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For Backwards Path Tracing, this creates high variance for caustic paths that interact with a diffuse surface, then bounce off a specular surface before hitting a light source.
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Bidirectional Path Tracing provides an algorithm that combines the two approaches and can produce lower variance than either method alone.
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The original Light Tracing and Backwards Path Tracing algorithms are both special cases of these strategies.
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For Backwards Path Tracing, it is connecting the vertices of the light path to the first vertex of the camera path.
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Weighting all of these sampling strategies using Multiple Importance Sampling creates a new sampler that can converge faster than Unidirectional Path Tracing, even though more work is required for each sample.
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Central performance bottleneck in path tracing is the complex geometrical calculation of casting a ray.
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