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facts about paul dourish.html

27 Facts About Paul Dourish

facts about paul dourish.html1.

Paul Dourish was born on 1966 and is a computer scientist best known for his work and research at the intersection of computer science and social science.

2.

Paul Dourish moved to work at Rank Xerox EuroPARC in Cambridge, UK, during which time he completed a Ph.

3.

Paul Dourish worked in research laboratories at Apple Computer until they closed 10 months later and then at Xerox's Palo Alto Research Center.

4.

In 2000, Paul Dourish moved to Southern California, when he joined the faculty at the University of California, Irvine.

5.

Paul Dourish has held visiting positions at Intel, Microsoft, Stanford University, MIT, the IT University of Copenhagen, and the University of Melbourne.

6.

Paul Dourish's published work is primarily in the areas of Human-Computer Interaction, Computer supported cooperative work, and Ubiquitous computing.

7.

Paul Dourish is the author of over 100 scientific publications, and holds 19 US patents.

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8.

Paul Dourish is amongst the most prolific and widely cited scholars in Human-Computer Interaction; Microsoft's academic search system lists him as the fourth most influential author in the area while Google Scholar calculates his h-index at over 50.

9.

Paul Dourish's research tends to draw both on technical and social domains, and speak to the relationship between them.

10.

Paul Dourish co-directed the Center for Social Computing, one of Intel Corporation's US science and technology centers.

11.

Paul Dourish won the Diana Forsythe Prize in 2002, and the IBM Faculty Award in 2006 under the American Medical Informatics Association.

12.

Paul Dourish was awarded the National Science Foundation CAREER Award in 2002.

13.

Paul Dourish recently received a $201,000 grant to conduct research on people's online participation in social movements.

14.

Paul Dourish recently received a $400,000 grant to research how the creative design process works when a team is split up through different cultures.

15.

Paul Dourish recently received a $247,000 grant to research how social media ties into death in real life.

16.

One of Paul Dourish's most recognized contributions has been bringing sociological and phenomenological understandings of human activity to the design of technological systems.

17.

Paul Dourish drew on Schutzian phenomenology to argue that tangible computing and social computing share an underlying emphasis on people as embodied, social actors.

18.

Previous projects that Paul Dourish has worked on include studies of privacy and spatiality.

19.

Paul Dourish was interested in how people rate information and activities based on privacy and risk.

20.

Paul Dourish's goal was to study spatiality as a social and cultural production.

21.

Paul Dourish is interested and intrigued by opportunities presented through design as potential means of ethnographic engagement.

22.

Paul Dourish combines social theory, empirical examination, and technology design with varying emphasis throughout his projects.

23.

Paul Dourish published "Where the Action Is: The Foundations of Embodied Interaction" in 2001.

24.

Paul Dourish proposes Tangible computing and Social computing as two different aspects of the same program of investigation, named embodiment.

25.

Paul Dourish's second book, "Divining a Digital Future: Mess and Mythology in Ubiquitous Computing," written in collaboration with Genevieve Bell, is an exploration of the social and cultural aspects of ubiquitous computing, with a particular focus on the disciplinary and methodological issues that have shaped the ubiquitous computing research agenda.

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26.

Paul Dourish is a professor of informatics, computer science, and anthropology at UC Irvine.

27.

Some classes Paul Dourish teaches are Ubiquitous Computing and Interaction, Social Analysis of Computerization, and Human-Computer Interaction.