10 Facts About Real-time strategy

1.

Real-time strategy is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time".

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2.

Real-time strategy stated that it had "far better support than many of the application programs used in the business", with a published manual and regular schedule.

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3.

TechnoSoft's Herzog is regarded as a precursor to the real-time strategy genre, being the predecessor to Herzog Zwei and somewhat similar in nature, though primitive in comparison.

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4.

However, it was with the release of Dune II from Westwood Studios that real-time strategy became recognized as a distinct genre of video games.

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5.

Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games.

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6.

In general terms, military Real-time strategy refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle.

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7.

The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist.

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8.

Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy, rather it is that they too often have the same strategy: produce faster than you consume.

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9.

Real-time strategy says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.

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10.

Real-time strategy games made for video game consoles have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's gamepad for the genre.

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