Real-time strategy is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time".
| FactSnippet No. 1,548,709 |
Real-time strategy is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time".
| FactSnippet No. 1,548,709 |
Real-time strategy stated that it had "far better support than many of the application programs used in the business", with a published manual and regular schedule.
| FactSnippet No. 1,548,710 |
TechnoSoft's Herzog is regarded as a precursor to the real-time strategy genre, being the predecessor to Herzog Zwei and somewhat similar in nature, though primitive in comparison.
| FactSnippet No. 1,548,711 |
However, it was with the release of Dune II from Westwood Studios that real-time strategy became recognized as a distinct genre of video games.
| FactSnippet No. 1,548,712 |
Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games.
| FactSnippet No. 1,548,713 |
In general terms, military Real-time strategy refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle.
| FactSnippet No. 1,548,714 |
The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist.
| FactSnippet No. 1,548,715 |
Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy, rather it is that they too often have the same strategy: produce faster than you consume.
| FactSnippet No. 1,548,716 |
Real-time strategy says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
| FactSnippet No. 1,548,717 |
Real-time strategy games made for video game consoles have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's gamepad for the genre.
| FactSnippet No. 1,548,718 |