Scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system.
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Scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system.
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Scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs.
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Term scripting language is used in a wider sense, namely, to refer to dynamic high-level programming languages in general; some are strictly interpreted languages, while others use a form of compilation.
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Scripting language is usually interpreted from source code or bytecode.
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Calvin Mooers in his TRAC Scripting language is generally credited with inventing command substitution, the ability to embed commands in scripts that when interpreted insert a character string into the script.
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Scripting language originally called this processor COMMAND, later named EXEC.
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Scripting language is often contrasted with system programming, as in Ousterhout's dichotomy or "programming in the large and programming in the small".
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Likewise, many computer game systems use a custom scripting language to express the programmed actions of non-player characters and the game environment.
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An application-specific scripting language can be viewed as a domain-specific programming language specialized to a single application.
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JavaScript began as and primarily still is a language for scripting inside web browsers; however, the standardization of the language as ECMAScript has made it popular as a general-purpose embeddable language.
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Tcl was created as an extension Scripting language but has come to be used more frequently as a general-purpose Scripting language in roles similar to Python, Perl, and Ruby.
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