Scripting languages are usually interpreted at runtime rather than compiled.
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Scripting languages are usually interpreted at runtime rather than compiled.
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Scripting languages are sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes.
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Typical scripting languages are intended to be very fast to learn and write in, either as short source code files or interactively in a read–eval–print loop.
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Scripting languages language is usually interpreted from source code or bytecode.
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Scripting languages originally called this processor COMMAND, later named EXEC.
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Scripting languages can be categorized into several different types, with a considerable degree of overlap among the types.
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Scripting languages is often contrasted with system programming, as in Ousterhout's dichotomy or "programming in the large and programming in the small".
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Macro Scripting languages exposed to operating system or application components can serve as glue Scripting languages.
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Major class of scripting languages has grown out of the automation of job control, which relates to starting and controlling the behavior of system programs.
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Such Scripting languages are called "macros" when control is through simulated key presses or mouse clicks, as well as tapping or pressing on a touch-activated screen.
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Some GUI scripting languages are based on recognizing graphical objects from their display screen pixels.
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Application specific languages can be split in many different categories, i e standalone based app languages or internal application specific languages among others include an idiomatic scripting language tailored to the needs of the application user.
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The scripting languages used for this purpose range from the more common and more famous Lua and Python to lesser-known ones such as AngelScript and Squirrel.
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