The first video game to feature speech synthesis was the 1980 shoot 'em up arcade game, Stratovox, from Sun Electronics.
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The first video game to feature speech synthesis was the 1980 shoot 'em up arcade game, Stratovox, from Sun Electronics.
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The quality of synthesized speech has steadily improved, but as of 2016 output from contemporary speech synthesis systems remains clearly distinguishable from actual human speech.
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Concatenative synthesis is based on the concatenation of segments of recorded speech.
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Diphone synthesis uses a minimal speech database containing all the diphones occurring in a language.
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An early example of Diphone synthesis is a teaching robot, Leachim, that was invented by Michael J Freeman.
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Domain-specific Speech synthesis concatenates prerecorded words and phrases to create complete utterances.
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Many systems based on formant synthesis technology generate artificial, robotic-sounding speech that would never be mistaken for human speech.
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Articulatory synthesis refers to computational techniques for synthesizing speech based on models of the human vocal tract and the articulation processes occurring there.
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Until recently, articulatory synthesis models have not been incorporated into commercial speech synthesis systems.
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HMM-based Speech synthesis is a Speech synthesis method based on hidden Markov models, called Statistical Parametric Synthesis.
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Speech synthesis waveforms are generated from HMMs themselves based on the maximum likelihood criterion.
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Sinewave synthesis is a technique for synthesizing speech by replacing the formants with pure tone whistles.
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Deep learning speech synthesis uses deep neural networks to produceartificial speech from text or spectrum.
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The quality of speech synthesis systems depends on the quality of the production technique and on the facilities used to replay the speech.
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So, the demo was accomplished with a prototype 512k Mac, although those in attendance were not told of this and the Speech synthesis demo created considerable excitement for the Macintosh.
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The voice synthesis was licensed by Commodore International from SoftVoice, Inc, who developed the original MacinTalk text-to-speech system.
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The synthesis system was divided into a translator library which converted unrestricted English text into a standard set of phonetic codes and a narrator device which implemented a formant model of speech generation.
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Speech synthesis was occasionally used in third-party programs, particularly word processors and educational software.
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Microsoft Speech Server is a server-based package for voice synthesis and recognition.
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Speech synthesis synthesizers were offered free with the purchase of a number of cartridges and were used by many TI-written video games.
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Speech synthesis has long been a vital assistive technology tool and its application in this area is significant and widespread.
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Speech synthesis techniques are used in entertainment productions such as games and animations.
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Text-to-speech is finding new applications; for example, speech synthesis combined with speech recognition allows for interaction with mobile devices via natural language processing interfaces.
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