Static typing type checking is the process of verifying the type safety of a program based on analysis of a program's text.
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Static typing type checking is the process of verifying the type safety of a program based on analysis of a program's text.
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Static typing type checking can be considered a limited form of program verification, and in a type-safe language, can be considered an optimization.
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Static typing can find type errors reliably at compile time, which increases the reliability of the delivered program.
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Static typing advocates believe programs are more reliable when they have been well type-checked, whereas dynamic-typing advocates point to distributed code that has proven reliable and to small bug databases.
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Advocates of dependent Static typing, implemented in languages such as Dependent ML and Epigram, have suggested that almost all bugs can be considered type errors, if the types used in a program are properly declared by the programmer or correctly inferred by the compiler.
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Dynamic typing allows constructs that some static type checking would reject as illegal.
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Static typing believes this is advantageous, because what he calls mandatory type systems make languages less expressive and code more fragile.
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Gradual typing uses a special type named dynamic to represent statically-unknown types; gradual typing replaces the notion of type equality with a new relation called consistency that relates the dynamic type to every other type.
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Type system that assigns types to terms in type environments using Static typing rules is naturally associated with the decision problems of type checking, typability, and type inhabitation.
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In languages with subStatic typing, the compatibility relation is more complex: If B is a subtype of A, then a value of type B can be used in a context where one of type A is expected, even if the reverse is not true.
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