46 Facts About Tetsuya Nomura

1.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix.

2.

Tetsuya Nomura designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments.

3.

Additionally, Nomura co-created and has led the development of the Kingdom Hearts series since its inception in 2002 and was the director of the 2005 film Final Fantasy VII: Advent Children.

4.

Tetsuya Nomura's father influenced his interest in art and games early on, creating little drawings and unique Sugoroku board games for him.

5.

Tetsuya Nomura started drawing at the age of three years and developed his own Sugoroku games during his elementary school years.

6.

Tetsuya Nomura played Legends of Star Arthur: Planet Mephius on it and started creating his own video games by learning programming.

7.

Tetsuya Nomura first tried a Nintendo product with the tennis and ping-pong variant of the Color TV-Game console and later borrowed a Family Computer in high school.

8.

Tetsuya Nomura created his own manga during class and intended to do this as a profession although he ultimately abandoned the idea.

9.

Tetsuya Nomura went to vocational school to learn magazine and advertising artwork.

10.

Tetsuya Nomura then looked for an advertising job at a publishing company.

11.

Tetsuya Nomura then became the graphic director of Final Fantasy VI.

12.

Tetsuya Nomura drew the game's characters in a stylized and chibi way and came up with the idea for the "Limit Break" attacks.

13.

Tetsuya Nomura took part in the making of the story and had a hand in plot elements such as Aerith's death.

14.

In 1998, Tetsuya Nomura worked on both Parasite Eve and Brave Fencer Musashi.

15.

Tetsuya Nomura then designed characters and monsters for Final Fantasy VIII in what he described as his "actual style of drawing", working alongside art director Yusuke Naora to realize the more realistic approach to the game's graphics.

16.

Tetsuya Nomura first heard of the game during a discussion between Shinji Hashimoto and Hironobu Sakaguchi regarding the use of the character of Mickey Mouse in a video game.

17.

Tetsuya Nomura was inspired to work on Kingdom Hearts by Nintendo's platforming game Super Mario 64.

18.

Tetsuya Nomura continued his work on the series with Kingdom Hearts: Chain of Memories for the Game Boy Advance in 2004.

19.

Tetsuya Nomura had originally planned to work directly on the PlayStation 2 sequel Kingdom Hearts II.

20.

Tetsuya Nomura joined the film's crew after producer Yoshinori Kitase called him and eventually became the director because of his attachment to the character of Cloud Strife.

21.

In mid-2007, Tetsuya Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly differently from other titles in the series.

22.

Tetsuya Nomura did not take an involved role in the creation of the non-playable characters.

23.

Tetsuya Nomura later felt uncomfortable with the Disney characters fighting each other and instead opted to use Final Fantasy characters.

24.

Tetsuya Nomura was responsible for the character designs, which changed much of the look and style of Amano's illustrations.

25.

The game carried several ideas Tetsuya Nomura had ever since early development, such as the inclusion of new characters and new gameplay mechanics.

26.

For 2011's Final Fantasy XIII-2, Tetsuya Nomura only created the new characters' faces as other staff members designed their clothes.

27.

Tetsuya Nomura confirmed that he would be considering what he called an "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series.

28.

In May 2012, Tetsuya Nomura revealed he was working as the director of a new Kingdom Hearts game that had yet to be announced by Square Enix.

29.

Tetsuya Nomura was directing Final Fantasy XV which originally entered production as Final Fantasy Versus XIII shortly before its announcement in May 2006.

30.

Tetsuya Nomura left his position of director on Final Fantasy XV following "changes in development structure" by Square Enix in December 2013.

31.

At E3 2015, Final Fantasy VII Remake was announced with Tetsuya Nomura confirmed to be the director of the game.

32.

Tetsuya Nomura designed the charications in the "Torna" organization for Xenoblade Chronicles 2.

33.

Tetsuya Nomura designed bosses for the Eden raid in Final Fantasy XIV expansion, Shadowbringers.

34.

Tetsuya Nomura worked as the director of the project, character designer, and concept designer.

35.

Tetsuya Nomura would begin working on it as the Creative director, as well as the concept designer and the character designer.

36.

Tetsuya Nomura created artwork which was used to introduce Kingdom Hearts IV, which displayed many of the characters he has created through the games long timespan.

37.

Tetsuya Nomura considers Yoshitaka Amano one of his biggest inspirations when doing artwork.

38.

Tetsuya Nomura even compared Sakaguchi to something "like a godly figure" during his early days at Square.

39.

At that time, Tetsuya Nomura was taught the basics of game design by Ito.

40.

Tetsuya Nomura told Nomura never to stick to existing concepts but rather to reuse just specific ideas and explained concepts such as ease of control and effortless accessibility of magic spells.

41.

Ito's work as a battle system designer inspires Tetsuya Nomura when thinking of the gameplay system for the Kingdom Hearts games.

42.

When designing characters, Tetsuya Nomura wants their names and outfits to be related with their personalities.

43.

When directing Advent Children, Tetsuya Nomura explained how the film was different from Western films due to the lack of direct answers from the plot.

44.

Tetsuya Nomura added that he wants viewers to interpret certain scenes themselves and then discuss them with friends as another way to enjoy the film.

45.

Tetsuya Nomura received the "Excellence in Visual Arts" award by the International Game Developers Association for his work on the first Kingdom Hearts game, alongside Shinji Hashimoto.

46.

In IGN's "The Top 100 Video Game Creators of all Time" Tetsuya Nomura was listed at number 84.