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facts about tony warriner.html

22 Facts About Tony Warriner

facts about tony warriner.html1.

Tony Warriner wrote his first game, Obsidian, while he was at school and sent it to Artic Computing for consideration.

2.

When Cecil had left to work for US Gold, Warriner started doing 8-bit programming for games.

3.

In 1989 Tony Warriner moved to Bytron Aviation Systems based in Kirmington, Lincolnshire, where he wrote software for the aviation industry, David Sykes was his fellow programmer.

4.

In March 1990 Cecil, Sykes, Noirin Carmody and Tony Warriner founded Revolution Software.

5.

Tony Warriner received a nomination for Broken Sword: The Sleeping Dragon at the Game Developers Choice Awards in 2004 and for Broken Sword: Shadow of the Templars - The Director's Cut at the British Academy Video Games Awards in 2010.

6.

In 2023 Tony Warriner published a memoir of his career in the games industry to the present time, entitled - Revolution: The Quest For Game Development Greatness.

7.

Tony Warriner's current project is an Action-adventure game game called, Wormhole Dungeon.

8.

Tony Warriner succeeded to complete a game by himself, failed all his exams in the process, but he managed to get a job with the game.

9.

Tony Warriner lived close to where Artic was based and, about seventeen years old, he had sent in his game for consideration.

10.

When Cecil went to work for US Gold, Tony Warriner drifted around for some time, doing 8-bit games programming here and there.

11.

In 1988 Tony Warriner joined Cascade Games, where he worked on 19 Part One: Boot Camp.

12.

In 1989 Tony Warriner moved to Bytron where he wrote aviation software.

13.

Tony Warriner didn't stay long at Bytron, as he was contacted by Cecil in 1989, who wanted to set up his own studio.

14.

Tony Warriner would stay a member of the company till the present day.

15.

Tony Warriner would focus primarily on programming, but he became involved in design, for which he is credited in various games.

16.

Tony Warriner designed an innovative engine for the game, called Virtual Theatre, which was in some respects more versatile than the game engines used by LucasArts and Sierra at that time.

17.

Tony Warriner continued to work on all the games that would be published in the next decade.

18.

Besides for AI programming, Tony Warriner was credited for story, game and section design.

19.

In 2006 the fourth episode of the series, Broken Sword: The Angel of Death, was released, for which Tony Warriner was credited for additional design.

20.

Tony Warriner considered the iPhone version as the best one, as the interface brings the player closer to the game by touching the screen.

21.

Besides working on Revolution's games and Blocster, Tony Warriner has been working on various games that were developed by other companies.

22.

Tony Warriner's dream setup is an iMac with a 2500 x 1600 screen and a massive SSD.