Wearable technology is any technology that is designed to be used while worn.
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Wearable technology is any technology that is designed to be used while worn.
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Wearable technology has a variety of use cases which is growing as the technology is developed and the market expands.
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Apart from commercial uses, wearable technology is being incorporated into navigation systems, advanced textiles, and healthcare.
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In professional sports, wearable technology has applications in monitoring and real-time feedback for athletes.
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McLear was the first mover in wearables technology in introducing payments, bitcoin payments, advanced secure access control, quantified self data collection, biometric data tracking, and monitoring systems for the elderly.
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Wearable technology was a popular topic at the trade show Consumer Electronics Show in 2014, with the event dubbed "The Wearables, Appliances, Cars and Bendable TVs Show" by industry commentators.
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Wearable technology sensors have a huge potential in generating big data, with a great applicability to biomedicine and ambient assisted living.
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Wearable technology can collect biometric data such as heart rate, brainwave, and muscle bio-signals from the human body to provide valuable information in the field of health care and wellness.
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Wearable technology has expanded from small pieces of technology on the wrist to apparel all over the body.
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The first Wearable technology used for electronic gaming was a controller for Pong.
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The issue is consent as well when it comes to wearable technology because it gives the ability to record and that is an issue when permission is not asked when a person is being recorded.
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