10 Facts About XBMC

1.

Kodi has attracted negative attention due to the availability of USB plug-ins for the software that facilitate unauthorized access to copyrighted media content, as well as "fully loaded" digital media players that are pre-loaded with such add-ons; The XBMC Foundation has not endorsed any of these uses, and has taken steps to disassociate the Kodi project from these add-ons, including threatening legal action against those using its trademarks to promote them.

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2.

The Xbox version of XBMC had the ability to launch console games, and homebrew applications such as emulators.

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3.

However, while this feature was fully functioning on the Xbox version of XBMC, it is still in its infant stage on Android, iOS, Linux, macOS, and Windows, thus requiring third-party launcher plugins to function properly.

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4.

In recent releases of Kodi-XBMC there is hardware accelerated video decoding for DXVA, VDPAU, VA-API GPU hardware video decoding, as well as hardware accelerated video decoding via ARM NEON, and OpenMAX, Broadcom Crystal HD.

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5.

Many of these third-party forks and derivative work of Kodi-XBMC are said to still assist with submitting bug fixes upstream and sometimes help getting new features backported to the original Kodi-XBMC project so that others can utilize it as well, shared from one main source.

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6.

However some which was initially a fork of XBMC have since fully or partially been rewritten to use closed source proprietary software.

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7.

The first stable release of XBMC was on 29 June 2004, with the official release of Xbox Media Center 1.

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8.

On 29 May 2007, the team behind XBMC put out a call for developers interested in porting XBMC to the Linux operating system.

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9.

On 2 January 2011, XBMC moved the source code repository from subversion to git, hosted at GitHub.

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10.

XBMC Foundation is the organization behind the Kodi and XBMC projects.

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