26 Facts About Yasumi Matsuno

1.

Yasumi Matsuno is a Japanese video game designer.

2.

Yasumi Matsuno attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation.

3.

Yasumi Matsuno joined Level-5 in 2011 where he helped create Crimson Shroud for the Nintendo 3DS.

4.

Yasumi Matsuno created a raid called "Return to Ivalice", the land of Ivalice being a setting from previous Final Fantasy games he had worked on.

5.

Yasumi Matsuno was asked to create another scenario, which was titled "Save the Queen: Blades of Gunnhildr" and included in Shadowbringers, another expansion for the game.

6.

Yasumi Matsuno grew up in a rural area, where he felt his only entertainment were movies, television, and books.

7.

Yasumi Matsuno was particularly fond of World War II dioramas, that he used to make by researching at the local library.

8.

Yasumi Matsuno would incorporate story elements into each of his creation.

9.

Yasumi Matsuno was fond of The Legend of Zelda and Dragon Quest on the Nintendo Entertainment System, and played heavily on the Amiga and PC, including Ultima Online.

10.

Yasumi Matsuno attended Hosei University for foreign policy but dropped out after three years.

11.

In 1989 Yasumi Matsuno left his job as a reporter to work at Quest Corporation.

12.

Yasumi Matsuno began his career at the Japanese video game developer Quest Corporation.

13.

At Square, Yasumi Matsuno directed and wrote Final Fantasy Tactics for the PlayStation.

14.

Yasumi Matsuno supervised PlayOnline, Square's online multiplayer gaming software prior to its first beta release in 2001.

15.

Yasumi Matsuno then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline.

16.

In 2001, Yasumi Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito.

17.

Yasumi Matsuno came up with the game's original concept and plot.

18.

Yasumi Matsuno reportedly was temperamental and refused to come to work for a month after part of the Final Fantasy XII team had left Square Enix to join Hironobu Sakaguchi's new company Mistwalker.

19.

In 2006, Yasumi Matsuno expressed his interest for Nintendo's Wii console in a promotional video, stating that he was impressed with the intuitive functionality provided by the remote controller.

20.

Yasumi Matsuno was approached by his friend, the PlatinumGames producer Atsushi Inaba, to work on the scenario for the Wii game MadWorld.

21.

Yasumi Matsuno was called upon to handle the game design and new story elements.

22.

In June 2011, it was announced that Yasumi Matsuno had entered Level-5 based on his impression of the Professor Layton and Inazuma Eleven series and in order to create the games he wanted to.

23.

In 2020, Yasumi Matsuno revealed that he had left the project before it was handed off to Little Orbit, the company currently developing the game; calling Playdek's version a "Final Fantasy clone".

24.

Yasumi Matsuno met with Little Orbit, and they confirmed that the current game was based on Matsuo's original concept, however he had no influence on the current game; stating that "I look forward to enjoying it with the same fresh eye as any other gamer".

25.

Yasumi Matsuno founded a "planning, screenplay, and production" oriented company named Algebra Factory in 2016.

26.

Yasumi Matsuno has described the development culture at Quest as having been a "kind dictatorship" while Square's was more "democratic", and is not personally fond of other team members having input on his narrative work.