24 Facts About Yoshiaki Koizumi

1.

Yoshiaki Koizumi is a Japanese video game designer, director, and producer, and business executive.

2.

Yoshiaki Koizumi is a senior executive officer at Nintendo and deputy general manager at Nintendo EPD, where he is known for his work within their Mario and The Legend of Zelda series.

3.

Since 2013, Koizumi is part of the board of directors of Nintendo's subsidiary 1-UP Studio as one of its representative directors, and since October 2022, Koizumi is part of the board of directors of Nintendo's subsidiary Nintendo Pictures as one of its directors.

4.

Yoshiaki Koizumi was born in Mishima, Shizuoka on April 29,1968.

5.

Yoshiaki Koizumi played his first video game, Super Mario Bros.

6.

Yoshiaki Koizumi had originally intended to become a film director but applied at Nintendo instead to pursue his goal of creating a kind of drama only experienced in video games.

7.

Yoshiaki Koizumi worked on the event design for the interactions with the villagers, wrote the owl's and the Wind Fish's lines and designed the bosses' behavioral patterns.

8.

Yoshiaki Koizumi later experimented with a polygonal, side-scrolling remake of Zelda II: The Adventure of Link.

9.

Yoshiaki Koizumi wrote several notes on sword battles and combat with multiple opponents.

10.

Yoshiaki Koizumi consulted his earlier notes and tried to inject leftover ideas from Super Mario 64 into this new Zelda installment.

11.

Yoshiaki Koizumi observed how only one of the ninjas would attack the main samurai at a time while the others remained in a waiting pattern, which proved to be the solution to designing battles with multiple opponents.

12.

Yoshiaki Koizumi replaced the simple triangle the team had implemented to mark the player's focus with a fairy that would change colors based on the friendly or hostile nature of the Z target.

13.

Yoshiaki Koizumi worked on the 3D environments, the camera system, the items and some of the event design, such as the scenes where the player overhears the conversations of other characters.

14.

Yoshiaki Koizumi carried over his "cops and robbers" idea with the time limit and expanded it into a world threatened by a falling moon after he had daydreamed about such a scenario.

15.

Yoshiaki Koizumi was again placed in charge of the game's player characters.

16.

Yoshiaki Koizumi wrote many of the scheduled events involving the villagers of Clock Town, for which he tried to depict the characters' lives as realistically as possible.

17.

In 2003, Yoshiaki Koizumi switched to Nintendo's Tokyo Software Development Department and directed the 2D platformer Donkey Kong Jungle Beat.

18.

Yoshiaki Koizumi directed Super Mario Galaxy and was heavily involved in the creation of its story, deciding on the inclusion of the optional fairytale book that tells the characters' backstory.

19.

Yoshiaki Koizumi served as General Producer of Nintendo's 2017 video game console, the Nintendo Switch.

20.

Yoshiaki Koizumi succeeded Satoru Iwata as the international host of the Nintendo Direct video presentations in 2017, and has been doing so since the live streamed Nintendo Switch Presentation, which took place on January 12,2017.

21.

Yoshiaki Koizumi is a protege of Shigeru Miyamoto and often draws his ideas from real-world influences such as hiking.

22.

Yoshiaki Koizumi said that most of his time on a video game is spent working on player characters and their abilities in order to strike a balance between "fun and complexity" in control.

23.

Yoshiaki Koizumi mentioned tempo and rhythm as some of the most important elements of a Mario game, whereas he gave anticipation of the awaiting challenges as a crucial factor in a Zelda title.

24.

Unlike Miyamoto, Yoshiaki Koizumi often tries to introduce story elements to the video games he works on.