22 Facts About Zork II

1.

Zork II is a text-based adventure game, first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer.

FactSnippet No. 1,247,753
2.

Zork II was a massive success for Infocom, with sales increasing for years as the market for personal computers expanded.

FactSnippet No. 1,247,754
3.

Several more games in the Zork II series were released beginning in 1987, as well as books and gamebooks.

FactSnippet No. 1,247,755
4.

In 2007, Zork II was named to a list of the ten most important video games of all time, which formed the start of the game canon at the Library of Congress.

FactSnippet No. 1,247,756
5.

Zork II is a text-based adventure game wherein the player explores the ruins of the Great Underground Empire to find treasure.

FactSnippet No. 1,247,757

Related searches

Infocom Empire PDP-11 Iliad
6.

The original Zork II contained multiple ways of moving between the areas used in the three episodes, which were removed in favor of a single exit at the end of each game.

FactSnippet No. 1,247,758
7.

Zork II I begins with the unnamed player character near a white house in a small, self-contained area.

FactSnippet No. 1,247,759
8.

Zork II was developed beginning in May 1977 by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling.

FactSnippet No. 1,247,760
9.

Zork II released the port in March 1978, thereby making the game available to a wider set of players without access to a PDP-10 mainframe.

FactSnippet No. 1,247,761
10.

Zork II felt that the game would be wildly successful and develop a cult following, and urged Infocom to produce tie-in products like maps, hints, and shirts; while the rest of the company was not convinced enough to start producing any products, they did add an object in the game that gave an address for players to mail in for maps and hints in case it proved popular.

FactSnippet No. 1,247,762
11.

The first sale of Zork II I was earlier in the year, however; since Personal Software declined to publish the 1979 PDP-11 version of the game, Infocom announced it to various PDP-11 user groups.

FactSnippet No. 1,247,763
12.

Zork II was offered to Personal Software in April 1981 and the contract was signed in June, but Infocom began to be wary of continuing the relationship with Personal Software.

FactSnippet No. 1,247,764
13.

InfoWorld reported in April 1984 that Zork II I "has returned to the top of the sales charts two years after its release".

FactSnippet No. 1,247,765
14.

Zork II's praised the documentation and wondered if the game could ever be completed because it "lets you do pretty much what you want to do, even if the consequences are much less than desirable".

FactSnippet No. 1,247,766
15.

Zork II I continued to be reviewed for several years after its wide release.

FactSnippet No. 1,247,767
16.

Zork II was listed on several lists of the best video games a decade later.

FactSnippet No. 1,247,768
17.

Zork II has been described as "by far the most famous piece of [interactive fiction]" and "the father figure of the genre".

FactSnippet No. 1,247,769
18.

Game historian Matt Barton claimed that "to say that Zork II is an influential adventure game is like saying the Iliad is an influential poem".

FactSnippet No. 1,247,770
19.

Zork II went on to say that it had transcended simply influencing games and instead helped lay the foundations of concepts used throughout the medium around exploring, collecting objects, and overcoming problems.

FactSnippet No. 1,247,771
20.

Unofficial versions of Zork II have been created for over forty years for a wide variety of systems, such as browsers or smart speakers, and decades later it is still cited as an inspiration for text interfaces such as chatbots.

FactSnippet No. 1,247,772
21.

Zork II games have been released in several compilations in addition to Zork II Trilogy.

FactSnippet No. 1,247,773
22.

In 1996, Threshold Entertainment acquired the rights to Zork II and announced plans to create a Zork II movie and live action TV series, though it was never produced.

FactSnippet No. 1,247,774