11 Facts About Bandai Entertainment


Bandai Entertainment created AE Planning following the success of Emotion, its film distribution division, in 1982, and was part of Bandai Entertainment's corporate reorganization and alteration of its business strategies.

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In 1996, Bandai Entertainment Visual began publishing video games under the Emotion Digital Software brand, releasing titles such as Return to Zork, MechWarrior 2: Arcade Combat Edition and Choujikuu Yousai Macross: Ai Oboete Imasu ka.

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Bandai Entertainment published English-translated manga series and American graphic novels, in addition to offering a "fan support" program to facilitate public screenings of licensed content at anime clubs and anime conventions.

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Bandai Entertainment Visual was listed on JASDAQ market in November 2001; by that time, the company was worth over 2.

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Bandai Entertainment Visual began supplying content for broadband distribution networks, such as the Bandai Entertainment Channel television station.

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Bandai Entertainment Visual was a wholly owned subsidiary of Bandai Entertainment Namco Holdings.

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Bandai Entertainment Namco announced on November 8,2007, that it would buy the voting shares it did not own between that date and December 10,2007 and turn the company into a wholly owned subsidiary.

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Bandai Entertainment was restructured to focus on licensing anime to other companies.

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Many former Bandai Entertainment titles have been re-licensed by other companies, including Funimation, Crunchyroll, Aniplex of America, Discotek Media, Media Blasters, Nozomi Entertainment, Viz Media, Maiden Japan and Sentai Filmworks.

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Beez Entertainment was the European branch of Bandai Entertainment that distributed anime and music and were owned by Bandai Namco Holdings.

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In September 2009, Bandai Entertainment Visual teamed up with Namco Bandai Entertainment Games for their periodic release of game sounds to iTunes USA.

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