26 Facts About Computer animation

1.

Computer animation is the process used for digitally generating animated images.

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2.

Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.

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3.

Conventional hand-drawn cartoon Computer animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons.

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4.

Early digital computer animation was developed at Bell Telephone Laboratories in the 1960s by Edward E Zajac, Frank W Sinden, Kenneth C Knowlton, and A Michael Noll.

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5.

In 1967, a computer animation named "Hummingbird" was created by Charles Csuri and James Shaffer.

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6.

In 1968, a computer animation called "Kitty" was created with BESM-4 by Nikolai Konstantinov, depicting a cat moving around.

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7.

In 1971, a computer animation called "Metadata" was created, showing various shapes.

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8.

An early step in the history of computer animation was the sequel to the 1973 film Westworld, a science-fiction film about a society in which robots live and work among humans.

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9.

Early examples of feature films incorporating CGI Computer animation include the live-action films Star Trek II: The Wrath of Khan and Tron, and the Japanese anime film Golgo 13: The Professional (1983).

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10.

Popularity of computer animation skyrocketed during the modern era of U S animation.

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11.

In human and animal characters, many parts of the skeletal model correspond to the actual bones, but skeletal Computer animation is used to animate other things, with facial features.

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12.

When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated.

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13.

Keyframe Computer animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor.

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14.

Computer animation can be created with a computer and an animation software.

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15.

Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer.

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16.

Programs like Blender allow for people who can't afford expensive Computer animation and rendering software to be able to work in a similar manner to those who use the commercial grade equipment.

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17.

Computer facial animation is a highly complex field where models typically include a very large number of animation variables.

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18.

Computer animation'storically speaking, the first SIGGRAPH tutorials on State of the art in Facial Animation in 1989 and 1990 proved to be a turning point in the field by bringing together and consolidating multiple research elements and sparked interest among a number of researchers.

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19.

Realism in computer animation can mean making each frame look photorealistic, in the sense that the scene is rendered to resemble a photograph or make the characters' animation believable and lifelike.

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20.

Computer animation can be realistic with or without the photorealistic rendering.

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21.

One of the greatest challenges in computer animation has been creating human characters that look and move with the highest degree of realism.

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22.

Goal of computer animation is not always to emulate live action as closely as possible, so many animated films instead feature characters who are anthropomorphic animals, legendary creatures and characters, superheroes, or otherwise have non-realistic, cartoon-like proportions.

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23.

Computer animation can be tailored to mimic or substitute for other kinds of animation, like traditional stop-motion animation.

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24.

Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.

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25.

Computer-assisted animation employs new technologies to produce content faster than is possible with traditional animation, while still retaining the stylistic elements of traditionally drawn characters or objects.

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26.

Examples of films produced using computer-assisted animation are The Little Mermaid, The Rescuers Down Under, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, The Hunchback of Notre Dame, Hercules, Mulan, The Road to El Dorado and Tarzan.

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