23 Facts About Computer graphics

1.

Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.

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2.

Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others.

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3.

Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer.

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4.

Computer graphics development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, video games, in general.

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5.

Term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound".

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6.

Computer graphics has emerged as a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.

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7.

Precursor sciences to the development of modern computer graphics were the advances in electrical engineering, electronics, and television that took place during the first half of the twentieth century.

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8.

Nevertheless, computer graphics remained relatively unknown as a discipline until the 1950s and the post-World War II period – during which time the discipline emerged from a combination of both pure university and laboratory academic research into more advanced computers and the United States military's further development of technologies like radar, advanced aviation, and rocketry developed during the war.

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9.

Computer graphics created the animation on an IBM 7090 mainframe computer.

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10.

Computer graphics was paired with David C Evans to teach an advanced computer graphics class, which contributed a great deal of founding research to the field and taught several students who would grow to found several of the industry's most important companies – namely Pixar, Silicon Graphics, and Adobe Systems.

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11.

Computer graphics created an animation of his hand opening and closing.

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12.

Computer graphics pioneered texture mapping to paint textures on three-dimensional models in 1974, now considered one of the fundamental techniques in 3D modeling.

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13.

Major advance in 3D computer graphics was created at UU by these early pioneers – hidden surface determination.

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14.

Also in the 1970s, Henri Gouraud, Jim Blinn and Bui Tuong Phong contributed to the foundations of shading in CGI via the development of the Gouraud shading and Blinn–Phong shading models, allowing Computer graphics to move beyond a "flat" look to a look more accurately portraying depth.

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15.

In 1988, the first dedicated real-time 3D Computer graphics boards were introduced for arcades, with the Namco System 21 and Taito Air System.

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16.

Since then, computer graphics have only become more detailed and realistic, due to more powerful graphics hardware and 3D modeling software.

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17.

The Nvidia GeForce line of Computer graphics cards dominated the market in the early decade with occasional significant competing presence from ATI.

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18.

Computer graphics used in films and video games gradually began to be realistic to the point of entering the uncanny valley.

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19.

Raster Computer graphics is the representation of images as an array of pixels and is typically used for the representation of photographic images.

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20.

Computer graphics animation is the art of creating moving images via the use of computers.

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21.

Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs.

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22.

Study of computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.

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23.

Computer graphics is often differentiated from the field of visualization, although the two fields have many similarities.

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