13 Facts About DVD game

1.

Capitol Projector's 1954 arcade electro-mechanical DVD game machine Auto Test was a driving test simulation that used a film reel video projector to display pre-recorded driving video footage, awarding the player points for making correct decisions as the footage is played.

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2.

An early example of an interactive movie DVD game was Nintendo's Wild Gunman, a 1974 electro-mechanical arcade DVD game that used film reel projection to display live-action full-motion video footage of Wild West gunslingers.

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3.

In 1975, Nintendo's EVR Race was a horse race betting arcade DVD game that used Electronic Video Recording technology to playback video footage of horse races from a video tape.

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4.

LaserDisc video DVD game is a video DVD game that uses pre-recorded video played from a LaserDisc, either as the entirety of the graphics or as part of the graphics.

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5.

Firefox arcade DVD game included a Philips LaserDisc player to combine live action video and sound from the Firefox film with computer generated graphics and sound.

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6.

The DVD game used a special CAV LaserDisc containing multiple storylines stored in very short, interleaved segments on the disc.

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7.

Time Gal added a time-stopping feature, where specific moments in the DVD game involve Reika stopping time; during these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character.

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8.

DVD game is a standalone game that can be played on a set-top DVD player.

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9.

That same year, Tex Murphy: Overseer became the first game developed specifically for DVD-ROM and one of the last "interactive movies" to make heavy use of live-action FMV.

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10.

Cage himself will define his Heavy Rain as an interactive film and, in fact, the goal of the video DVD game coincides with the type of film just mentioned; to combine the interactive potential of the video DVD game with the expressive richness of cinema.

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11.

Also, as already stated, in Heavy Rain there is no DVD game over: depending on the player's actions and choices, the video DVD game shifts to different storylines, culminating in one of the many endings planned for the story.

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12.

DVD game writes that since the player must process what is known and explore the options, choosing a path at a branch-point is every bit as demanding as making a decision in a conventional game, but with much less reward since the result can only be one of a small number of branches.

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13.

Between combat missions, Wing Commander III featured cutscenes with live actors; the DVD game offered limited storyline branching based on whether missions were won or lost and on choices made at decision points during the cutscenes.

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