In 1941, International Mutoscope Reel Company released the electro-mechanical driving game Drive Mobile, which had an upright arcade cabinet similar to what arcade video games would later use.
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In 1941, International Mutoscope Reel Company released the electro-mechanical driving game Drive Mobile, which had an upright arcade cabinet similar to what arcade video games would later use.
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Missile, a shooter and vehicular combat Electro-mechanical game released by Sega in 1969, had electronic sound and a moving film strip to represent the targets on a projection screen.
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Notably, the Electro-mechanical game's concept was adapted by Tomohiro Nishikado into Taito's shooter video Electro-mechanical game Western Gun, which Midway released as Gun Fight in North America.
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The Electro-mechanical game displayed three-dimensional terrain with buildings, produced using a new type of special belt technology along with fluorescent paint to simulate a night view.
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The Electro-mechanical game used mirrors to project images of model planes in front of a moving sky-blue background from a film canister on a rotating drum.
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The Electro-mechanical game was a hit, but too large for most locations, so it was followed by a scaled-down version, Sky Fighter II, which sold 3,000 arcade cabinets.
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In 1972, Sega released an electro-mechanical game called Killer Shark, a first-person light-gun shooter that used similar projection technology to Sega's earlier shooting games, and made an appearance in the hit Steven Spielberg film Jaws.
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In 1977, Kasco released a shooting EM ninja Electro-mechanical game called Ninja Gun, which helped introduce a number of American children to ninjas in popular culture by the early 1980s.
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New type of driving Electro-mechanical game was introduced in Japan, with Kasco's 1968 racing Electro-mechanical game Indy 500, which was licensed by Chicago Coin for release in North America as Speedway in 1969.
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Speedway had an influence on Atari founder Nolan Bushnell, who had originally planned to develop a driving video Electro-mechanical game, influenced by Speedway which at the time was the biggest-selling Electro-mechanical game at his arcade, but he ended up developing Pong instead.
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Mogura Taiji was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the Electro-mechanical game called "Whac-A-Mole" in 1977, while Namco released their own popular "mole buster" Electro-mechanical game called Sweet Licks.
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