20 Facts About Epic Games Store

1.

Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games.

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2.

Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.

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3.

Epic entered the distribution market after the success of Fortnite, which Epic distributed by their own channels to users on Windows and macOS systems rather than other storefronts.

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4.

Epic Games Store is a storefront for games available via the web and built into Epic Games' launcher application.

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5.

Epic Games Store planned to offer one free game every two weeks through 2019; this was increased to one free game every week in June 2019, and on weeks where the free game had a mature content rating and thus locked out if parental controls are enabled, Epic Games Store offered a second free game not so rated.

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6.

Epic Games Store since affirmed that they planned to continue the free game program through 2021.

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7.

In December 2019, Epic gave developers and publishers the option to implement their own in-game storefront for microtransactions and other purchases for a game, while still retaining the option to use the Epic storefront instead.

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8.

Digital distribution of games for personal computers prior to the introduction of the Epic Games Store was through digital storefronts like Steam and GOG.

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9.

Epic Games Store has tried to ask Google for an exemption to bypass Google's payment systems for in-app purchases for the Fortnite Battle Royale app, but Google has refused to allow this.

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10.

Epic Games Store ran the site as a side-project, but used it to learn what developers would want from Epic's store, namely fewer social elements and less visual clutter.

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11.

The store's contents were hand-curated until Epic opened the store to self-publishing, starting with a beta of these features in August 2021.

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12.

Storefront started offering non-game applications in December 2020 with the introduction of Spotify; Epic stated that it will not take a cut of any of Spotify's subscriptions for those using it via its storefront app.

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13.

Over its first year in 2019, Epic reported that the Store drew 108 million customers, and brought in over in sales, with being spent on third-party games.

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14.

For 2020, Epic stated the store had reached 160 million players, 31 million daily active players, and annual sales over .

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15.

Metro Exodus, by developers 4A Epic Games Store and published by Deep Silver, had been planned as a Steam release.

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16.

Deep Silver backed up 4A Games, and noted the decision for Epic Games Store exclusivity was made by Deep Silver's parent, Koch Media.

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17.

Gollop asserted that the deal with Epic Games did not alter Phoenix Points ultimate direction, but did offer full refunds to backers if they wanted.

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18.

However, when asked, Epic Games clarified that Unfold would have to sell the game on the Epic Games Store exclusively, having to withdraw the game from Steam for a period of one year.

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19.

Unfold decided against going with Epic Games, noting that a large part of their marketing for fundraising was a major emphasis on releasing on Steam, as well as due to the game having been wishlisted by a large number of Steam users.

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20.

Apple asserted that Epic had lost around on the store from 2019 to 2020, primarily due to the minimum guarantees it provides to developers for bringing their game to the store and from its storefront exclusivitiy deals.

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