Gris is a platform-adventure game by Spanish developer Nomada Studio and published by Devolver Digital.
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Gris is a platform-adventure game by Spanish developer Nomada Studio and published by Devolver Digital.
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Game follows a girl named Gris, who wakes up in the palm of a crumbling statue of a woman.
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Gris can collect these lights to gain new abilities, such as turning into a heavy block of stone, and creating new pathways made of constellations.
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The final power Gris obtains is the ability to sing again, which brings life to various plants and mechanical animals.
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Gris eventually collects enough stars to form a constellation path to the heavens, but the final pathway is blocked by the creature, who morphs into a monstrous form of herself and swallows her whole.
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Gris's wakes up in an ocean of toxic black sludge and swims to the surface.
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However, Gris begins singing and her mother's statue begins to reform itself through the power of her voice.
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Just as she is completely consumed by the black oil, the statue of Gris's mother comes alive and begins singing as well, banishing the creature and the sea of despair.
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Gris was developed by Nomada Studio, a Barcelona-based company which was formed after a chance meeting between two Ubisoft employees, Roger Mendoza and Adrian Cuevas, and artist Conrad Roset.
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Gris received "generally favorable" reviews, according to review aggregator Metacritic.
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