Immersive virtual reality is a technology that aims to completely immerse the user inside the computer generated world, giving the impression to the user that they have "stepped inside" the synthetic world.
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Immersive virtual reality is a technology that aims to completely immerse the user inside the computer generated world, giving the impression to the user that they have "stepped inside" the synthetic world.
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The many elements that surround the realm of immersive technology all come together in different ways to create different types of immersive technology including virtual reality and pervasive gaming.
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Immersive technology became more available to the people in 1957 when Morton Heilig invented the Sensorama cinematic experience that included speakers, fans, smell generators, and a vibrating chair to immerse the viewer in the movie.
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Full immersive technology experience happens when all elements of sight, sound, and touch come together.
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Virtual reality is the primary source of immersive technology that allows the user to be completely immersed in a fully digital environment that replicates another reality.
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Immersive technology has grown immensely in the past few decades, and is continuing to progress.
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Software interacts with the hardware Immersive technology to render the virtual environment and process the user input to provide dynamic, real-time response.
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Immersive technology is applied in several areas, including retail and e-commerce, the adult industry, art, entertainment and video games and interactive storytelling, military, education, and medicine.
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Potential perils of immersive technology have often been portrayed in science fiction and entertainment.
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Immersive virtual reality is a hypothetical future technology that exists today as virtual reality art projects, for the most part.
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Molecular nanoImmersive technology is likely to provide the degree of precision required and could allow the implant to be built inside the body rather than be inserted by an operation.
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