22 Facts About Virtual reality

1.

Virtual reality is a simulated experience that can be similar to or completely different from the real world.

FactSnippet No. 487,264
2.

Applications of virtual reality include entertainment, education (such as medical or military training) and business (such as virtual meetings).

FactSnippet No. 487,265
3.

The term "artificial Virtual reality", coined by Myron Krueger, has been in use since the 1970s.

FactSnippet No. 487,266
4.

One method by which virtual reality can be realized is simulation-based virtual reality.

FactSnippet No. 487,267
5.

Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities.

FactSnippet No. 487,268
6.

Desktop-based virtual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized VR positional tracking equipment.

FactSnippet No. 487,269
7.

Mixed reality is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

FactSnippet No. 487,270
8.

Simulated reality is a hypothetical virtual reality as truly immersive as the actual reality, enabling an advanced lifelike experience or even virtual eternity.

FactSnippet No. 487,271
9.

Exact origins of virtual reality are disputed, partly because of how difficult it has been to formulate a definition for the concept of an alternative existence.

FactSnippet No. 487,272
10.

Antonin Artaud took the view that illusion was not distinct from Virtual reality, advocating that spectators at a play should suspend disbelief and regard the drama on stage as Virtual reality.

FactSnippet No. 487,273
11.

Virtual reality built a prototype of his vision dubbed the Sensorama in 1962, along with five short films to be displayed in it while engaging multiple senses.

FactSnippet No. 487,274
12.

Virtual reality is most commonly used in entertainment applications such as video games, 3D cinema, dark rides and social virtual worlds.

FactSnippet No. 487,275
13.

Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s.

FactSnippet No. 487,276
14.

In social sciences and psychology, virtual reality offers a cost-effective tool to study and replicate interactions in a controlled environment.

FactSnippet No. 487,277
15.

Virtual reality programs are being used in the rehabilitation processes with elderly individuals that have been diagnosed with Alzheimer's disease.

FactSnippet No. 487,278
16.

Virtual reality is able to assist in making aging in place a lifeline to an outside world that they cannot easily navigate.

FactSnippet No. 487,279
17.

Virtual reality allows exposure therapy to take place in a safe environment.

FactSnippet No. 487,280
18.

Virtual reality has been used in physical rehabilitation since the 2000s.

FactSnippet No. 487,281
19.

Virtual reality's growing market presents an opportunity and an alternative channel for digital marketing.

FactSnippet No. 487,282
20.

Virtual reality sickness occurs when a person's exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms.

FactSnippet No. 487,283
21.

For example, Nintendo's Virtual reality Boy received much criticism for its negative physical effects, including "dizziness, nausea, and headaches".

FactSnippet No. 487,284
22.

Immersive VR can provide users with multisensory experiences that replicate Virtual reality or create scenarios that are impossible or dangerous in the physical world.

FactSnippet No. 487,285