Mixed reality is a term used to describe the merging of a real-world environment and a computer-generated one.
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Mixed reality is a term used to describe the merging of a real-world environment and a computer-generated one.
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Mixed reality is sometimes referred to as a hybrid of augmented reality and virtual reality.
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Mixed reality was first defined in 1994 by Paul Milgram and Fumio Kishino as ".
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Rather than simply relying on reality and virtuality as two entirely separate entities, it has been accepted that there is a continuum between these two concepts and applications of mixed reality can reside anywhere between the two.
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Mixed reality refers to everything in the reality-virtuality continuum except for applications on the two extremes.
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Mixed reality has been used in applications across fields including design, education, entertainment, military training, healthcare, product content management, and human-in-the-loop operation of robots.
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From television shows to game consoles, mixed reality has many applications in the field of entertainment.
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In 2009, researchers presented to the International Symposium on Mixed and Augmented Reality their social product called "BlogWall, " which consisted of a projected screen on a wall.
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Mario Kart Live: Home Circuit is a mixed reality racing game for the Nintendo Switch that was released in October 2020.
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Combat Mixed reality can be simulated and represented using complex, layered data and visual aides, most of which are head-mounted displays, which encompass any display technology that can be worn on the user's head.
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Mixed reality allows a global workforce of remote teams to work together and tackle an organization's business challenges.
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Mixed reality can be used to build mockups that combine physical and digital elements.
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Product content management before the advent of Mixed Reality consisted largely of brochures and little customer-product engagement outside of this 2-dimensional realm.
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