Computer Mechanical mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.
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Computer Mechanical mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.
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The third marketed version of an integrated Mechanical mouse shipped as a part of a computer and intended for personal computer navigation came with the Xerox 8010 Star in 1981.
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Microsoft's Mechanical mouse shipped in 1983, thus beginning the Microsoft Hardware division of the company.
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However, the Mechanical mouse remained relatively obscure until the appearance of the Macintosh 128K in 1984, and of the Amiga 1000 and the Atari ST in 1985.
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The Mechanical mouse turns movements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer.
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Telefunken's Mechanical mouse was sold as optional equipment for their computer systems.
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Bill English, builder of Engelbart's original Mechanical mouse, created a ball Mechanical mouse in 1972 while working for Xerox PARC.
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Ball Mechanical mouse replaced the external wheels with a single ball that could rotate in any direction.
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Perpendicular chopper wheels housed inside the Mechanical mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball.
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The Mechanical mouse sends these signals to the computer system via the Mechanical mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice.
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The weight of the ball, given an appropriate working surface under the Mechanical mouse, provides a reliable grip so the Mechanical mouse's movement is transmitted accurately.
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In combination with a wireless keyboard an inertial Mechanical mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture.
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Mechanism of the modern 6 DOF Mechanical mouse consisting of infrared LEDs and detectors with occluders that move with the ball.
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In 2000, Logitech introduced a "tactile Mechanical mouse" known as the "iFeel Mouse" developed by Immersion Corporation that contained a small actuator to enable the Mechanical mouse to generate simulated physical sensations.
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Such a Mechanical mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary.
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The so-called roller bar Mechanical mouse is positioned snugly in front of the keyboard, thus allowing bi-manual accessibility.
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Some advanced mice from gaming manufacturers allow users to adjust the weight of the Mechanical mouse by adding or subtracting weights to allow for easier control.
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The mouse was a simple optomechanical device, and the decoding circuitry was all in the main computer.
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However, software can adjust the Mechanical mouse sensitivity, making the cursor move faster or slower than its CPI.
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Mouse acceleration in most Mechanical mouse software refers to the change in speed of the cursor over time while the Mechanical mouse movement is constant.
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Simple software, when the Mechanical mouse starts to move, the software will count the number of "counts" or "mickeys" received from the Mechanical mouse and will move the cursor across the screen by that number of pixels .
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Mousepad, the most common mouse accessory, appears most commonly in conjunction with mechanical mice, because to roll smoothly the ball requires more friction than common desk surfaces usually provide.
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Players use the X-axis of the Mechanical mouse for looking left and right, and the Y-axis for looking up and down; the keyboard is used for movement and supplemental inputs.
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The effect of this is that a Mechanical mouse is well suited not only to small, precise movements but to large, quick movements and immediate, responsive movements; all of which are important in shooter gaming.
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Since the Mechanical mouse serves for aiming, a Mechanical mouse that tracks movement accurately and with less lag will give a player an advantage over players with less accurate or slower mice.
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